Recent content by Amatsukaze_DD

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    Maya 2017 Normal mapping gone horribly wrong

    Yes to the clipping one, and yes to the flipped one. Mostly solved, the horrendous map was because I mirrored over and then tried to re-bake. The lines are indeed fixed by seperating edges/hardening, the fuzziness is fixed by increasing the search envelope, and the off-angle-blackness is fixed...
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    Maya 2017 Normal mapping gone horribly wrong

    So TL;DR I'm doing the FFR41-MR "Mave" for my modeling ii final. Ambitious, but I like it that way. After about 30-40 hours I'm finally happy with the model itself, then comes normal map baking etc before throwing it into quixel for texturing. And this is where the problems begin. The problem...