A small correction, Dolphin doesn't use Wifi, it uses bluetooth. The Wii controls uses Bluetooth for communication so you need a bluetooth dongle (or the built in). And get a standalone sensorbar or build your own with two infrared LEDs.
A good article for those new to emulation. Unfortunately, it doesn't talk about some of the features I personally enjoy the most in my emulators: slow motion, fast forward, rewind, and the range of emulator functions available for binding to the controller. With computers as powerful as they are these days, I would gladly switch from my old mainstays to a more accurate emulator if I knew that it carried these features.
The Dolphin emulator is pretty amazing. Running games in 1080p with AA makes so big a difference, I would never have guessed that it was a Wii game I was playing if I hadn't known.
Check out a Zelda: Skyward Sword comparison video: http/www.youtube.com/watch?v=oQU0oFVh0DU
Another great thing about emulators are re-dubbing and re-texturing.
[citation][nom]anonymous[/nom]How is Project64 not on the list?[/citation]
Because project64 is really a horribly buggy emulator, with horridly buggy plugins...
But i guess in the pile of trash that is 64 emulators, its not bad considering... 64 was probably the worst emulation of all consoles, since no one wanted to work together, and all projects die before they get good.
But mupen64plus and some of the 1964mod emulators are the best imo.
[citation][nom]gamerk316[/nom]For the DS: DesMuMe > NO$GBA. Otherwise I agree with every choice on this list (Though Jnes was a surprise entry).[/citation]
^ no$GBA is a TRASH emulator.... it "was" the best DS emulator in like 2007, since at that time, all ds emulators were trash.... but desmume has been BY FAR the best DS emulator for quite a long time now....
And its not just the writer of this article, everyone seems to swear by no$gba for some reason i cant comprehend....
[citation][nom]tburns1[/nom]Okay ...anyone know of a GC emulator that can actually run Rogue Squadron 2/3?[/citation]
All the lucas arts games are not able to be emulated very well (like gl trying to get a 64 emulator that can emulate Rogue Squadron1 lol)
If you read things like you you will see
RS2 (needs MMU & real XFB, and to note: Dolphin is not able to emulate it properly, resulting in extremely short visual range)
RS3 (It is functional in Interpreter as of 3.0-701 with "Enable MMU" on and the "MMU Speed Hack" disabled, but this is too slow for any computer to run in a playable form)
I did get RS2 to play, but with an i5-2450M (2core/4threads) runnin at like 2.7-2.9ghz, i was hitting 40-60% speed alot, which is unplayable. But if you change the settings like the above says, you could "play" RS2 if you have an amazing cpu. But the view distance is quite short, kinda of making it "unplayable" lol
RS3 if you enable interloper, i was sitting at like 2% play speed, so ya, completely unplayable, even if you had a super cpu, it still wouldnt be enough lol
But i know the RS series is notorious for being hard or impossible to emulate. Though the dolphin team is really good, and im sure in time they will probably get it to work some how, and especially as hardware advances and people get better cpus.