Gentlemen?,
An interesting article. It appears though that from a consumer perspective, the hardware is advanced ahead of it's need. But, there is a solution, that is to make 4K monitors affordable and put them in the hands of content creators.
In my work- architecture, industrial design, that involves graphic design, rendering. and writing, I am constantly dissatisfied by 1920 x 1080 resolution on a 27" HP 2711x.
It's not a bad image- there is good contrast, sharpness, gamma, and color balance, but it appears to me as a grainy grid of dots and what may surprise some, it's not images or video that are not satisfying as much as text. The problem is that when displayed at the scale of reading on a page, serif text can not display the thick and thin subtleties of the fonts. Constant zooming in is not entirely useful as it's necessary to see the overall composition of the page. Does anyone else- especially graphic designers- experience this?
My thought was that during the time 4K lacked material that can take advantage of the resolution, it might be first put in the hands of content creators in the form of monitors- this could include graphic designers, CGI animators, game designers, studio / broadcast and the video monitors of super resolution video and even Panavision cameras. If the content creators are exposed to the very fine resolution, perhaps then the movies and games in 4K will appear.
There are workstation video cards supporting 3,840 X 2,160 resolution- the Quadro K2000 (2GB, $450) does, and there are 4K monitors, like the 32" ASUS PQ321Q, but at $3,500 it's disproportionately expensive. Yes, a Quadro K5000 is $1,800, a 6000 is $3,600 and the 12GB Quadro K6000 is likely to be in $5,000+ range (guessing) , but the monitors will need to drop noticeably- (at least 50%?) in price before they become mainstream in imaging businesses, not to mention in homes.
Still, remember the first large- I think it was 40"- plasma TV by Philips that when first released cost $15,000?
Cheers,
BambiBoom