[citation][nom]dameon51[/nom]Ok PC gamers, lets put our money where our mouths are. We bitch and complain about not getting PC only titles, well here we go. If its an awesome game lets make sure they sell more than a million otherwise its back to console ports for us![/citation]
it looks like a team fortress 2 game graphically, and a minecraft like building system...
if they dont let me build what i want where i want it, and if its just a glorified hoard mode, i wouldnt pay for it even if it was 10$, but thats just me... i can hope for the best but prepare for the worst.
[citation][nom]bustapr[/nom]lol what better way to show off the new next gen engines power than to release a game with a goofy low texture style. I really like these art styles, but I dont think thats the kind of game they should make to release UE4.[/citation]
you dont get it, high resolution textures can hide aspects of the engine, its probably for the best that they chose a low... its not low quality, look at the screenshots... but low clutter textures... is that the right word... it will show off more of what the engine can do than real time.
[citation][nom]Dark Comet[/nom]They said they found the "the road-inspired aesthetic" depressing so I assume that's why they changed it. Also the major reason to use Unreal Engine 4 over 3 is the reduced costs that Epic claim. Things like the removal of static lighting will reduce time spent making the game. Other developers will use the engine and show the realism side of it soon. Epic are one of the reasons the Xbox 360 doesn't have 256MB RAM. They've helped this generation look better and they will help the next.[/citation]
id like to say partially because of gears of war, we have every shooter now look like its shades of grey and brown with only a few standouts like crysis and the new farcry adding any vibrant colors.
i get that you mean they made the graphics better but im saying that if the style is grey brown and nothing else, i cant care less what kind of detail the games push.