The high price of games has been a serious complaint among gamers for years, even decades. Only a fraction of the gamer market is willing to pay $60 for a game, and many use the price as an excuse (albeit, a lame one) to pirate the game. But here we are today with the game publishers still acting surprised that people don't like paying $60 for, more often than not, a sloppy and/or unoriginal program.
Is it really such a surprise that people buy more $1-$5 games than $60 titles? Especially so when the cheaper games tend to expand on more original ideas and provide just as many hours of single-player entertainment.
For the most part, I'm happy with this change in direction in the market. We're back in a position where a couple of people can work out of their home and produce fun, entertaining products, without requiring scores of employees and tens of millions of dollars. We're also seeing gaming being adopted by a surge of people who never would have considered it before, which in turn is bringing new social acceptance to gaming of all kinds.
Change happens, and it's not always bad. The gaming style of the last decade isn't going to die, but it's probably going to have to find a smaller niche to fit in, just like old gaming styles of decades prior. And in the future, we get to look forward to even more unique and entertaining ideas.