I'm worried that people who don't properly understand the hardware will keep writing articles like this, creating an issue where none exist. Firstly only the slimmest percentage of PC players actually enjoy fiddling with settings, it's a chore not a bonus. We'd rather games just work.
That out the way, two things about the most current popular complaints on this issue. The Dev behind I am Fish complaining is laughable considering their games targeted last gen as well. Then the criticisms of the S regarding Gotham Knights is pure scapegoating. The game is severely cpu limited, a spec that the Series S is the most cost to its big brother X on, and is actually just a hair better than its cousin PS5 on. All signs seem to show the power of GPU you throw at it doesn't seem to matter when cpu is the problem. And on that cpu limitation it's underutilising them. That's one major area its problems stem from.
Relooking at the specs of the S vs the X Microsoft really did seem to position it well as a machine that would achieve similar performance as the X by lowering graphical fidelity. When we see games actually using multithreading well, we see incredible performance such as Doom Eternal.
The only devs who would conceivably be inconvenienced in the highest degree are indie devs who are specifically only targeting current gen only with no pc port (because optimisation needed there would do some of the work). And particularly if they're using UE4.