Great article Philip! Could you please run the Wild Life Stress Test to see if the A14 improves on sustained performance compared to the A13? That was the Achilles heal for the A13 getting only 51% of the frame rate after 20 runs. No one has run that yet online would be a game changer.
Here’s the issue though - even the iPhone XR losing half of its performance after twenty runs- it still bested the androids -which lost one ( one of the Xr’s lowest scores was beat by just one of the androids highest scores)...
The real issue I have with the wild life stress test is you’re not going to see these kind of drops anyways in real life since games are not pushing any handheld devices to the limits this benchmark is on a completely continuous punishing full throttle full screen aspect.
Most should keep in mind many benchmarks test either the cpu or gpu a bit more the the other.
But Developers tend to balance cpu/gpu usage in games more then most benchmarks like this which also keeps the SOC running cooler then say a benchmark - which in this case- wild life measures and stresses the gpu alone.
Beyond that developers adjust many things and even small things like drawing distance in have a measurable effect on cpu/gpu utilization which lets them give the best combination of performance and battery life.