Majin im pretty sure that current consoles peaked around 10,000 polys as the gold standard for a character. The new gen is supposed to support up to 100,000, at least this is what I recall hearing in passing.
Yea, Tomb Rader 2013 looks really good and Lara is said to be around 30,000 polys . Around 40,000 with guns and other equipment on. I can’t see 100,000 or 200,000 even needed for some time until you just have so much GPU power you just don’t care.
depends on the distance away, main characters are between 10 and 20k pollys, background, depending on importance are 14k and lower, and stand ins are just good enough and have different distances where they are less pollys. a full screen on a ps3 or 360 may be at most 500k pollys. and on the pc, crysis was the last one that i heard bragging about pollies with some scenes taking up 4.6 million.
no... just no... they are upping the gold standard to about 25-40k pollies, but 100k is just asinine, at least when you understand the detail you would get out of that many pollies, how little people would notice that detail, and how it would be better to just increase the texture detail and bake the details.
previous gen gta games, that may even be generous... gta was known for scale, not graphical power or beauty.
i wont doubt there is a cutscene lara model with lots of pollies, but at least on the consoles i cant see a 30-40 polly main character being worth the polly investment.