The 4J Studios PS4 port of Minecraft failed Sony's certification, and the developer will likely need to delay the anticipated port.
Minecraft Fails PS4 Certification : Read more
Minecraft Fails PS4 Certification : Read more
I don't think there was ever a time when games "just worked". 1996 had games like Daggerfall, for example. Also known as Daggercrash.EA is one of the only publishers who has such status, even from my time at Microsoft. Most companies don't think QA is important and outsource it to 3rd parties towards the end of development. QA with companies like EA is integrated from pre-milestone (in concept phase) with a fully staffed team. Until game developers start seeing the value in QA we'll continue seeing a decline in game quality (it is insanely bad right now if you have been gaming for more than 15 years and can remember a time when games just worked).
This is not really news. I use to work on the build team at EA and later at MS Certification for builds and technical requirement certifications, not many games pass certification the first go through - which is a shame because it is so expensive to submit. And each fail requires a new submission, which costs the same as the initial submission, and adds at minimum 4 weeks delay.
It can end up costing the company millions of dollars between advertising having to be pushed back, keeping staff on for a month longer, working overtime, and resubmission. Very very very few publishers/developers ever reach platinum status company wide and even fewer have an average submission rating of 1 (as in 1 time to submit, first pass).
EA is one of the only publishers who has such status, even from my time at Microsoft. Most companies don't think QA is important and outsource it to 3rd parties towards the end of development. QA with companies like EA is integrated from pre-milestone (in concept phase) with a fully staffed team. Until game developers start seeing the value in QA we'll continue seeing a decline in game quality (it is insanely bad right now if you have been gaming for more than 15 years and can remember a time when games just worked).
Just think, I said EA has one of the highest submission ratings in the industry, and they were responsible for blunders like Battlefield 4 and Army of Two: 40th Day!
Gamers need to demand more, and it would be great if first party (Sony/Microsoft/Nintendo) would penalize companies that regularly fail submission compliance tests. I'd go so far as to say that both the company submission rating and the game submission rating should be printed on each game box so gamers can know, "Hey this company on average fails submission 3 times before success, but this game failed submission 6 times, I should probably not trust my money with this company."
In every other industry we do this, you certainly wouldn't buy a car that had the "lowest safety ratings in the industry" or "highest fatalities in its class" or "from the company that brought you EXPLODING TIRES." The auto industry has to publish their reporting for transparency, so should the gaming industry.
Well whatever the reason for failed games after release, Zepid's comment makes perfect sense. And yes, I'm one of those who remembers gaming from 15-20 years ago (both PC and consoles) where you just purchase, install, and play with no problems. Over the past several years the increase of failures and bugs with games is just unreal.
My latest example: Grid Autosport on the PC/Steam version. The game has been patched three times since release a few months ago and it still breaks when doing certain things like buying/selling cars in the garage. The PS3 version has been broken for nearly two months and Codemasters has yet to at least attempt a fix for the PS3 version with a first patch.
And like Zepid said, we as gamers MUST rise up and demand more for quality and game releases. Otherwise, developers will continue doing things halfassed and/or outsourced. Delayed releases are frustrating to us all, but not NEARLY as frustrating as buying a game that is broken and waiting on patches which may or may not (see my example above) even fix everything.
I don't think there was ever a time when games "just worked". 1996 had games like Daggerfall, for example. Also known as Daggercrash.EA is one of the only publishers who has such status, even from my time at Microsoft. Most companies don't think QA is important and outsource it to 3rd parties towards the end of development. QA with companies like EA is integrated from pre-milestone (in concept phase) with a fully staffed team. Until game developers start seeing the value in QA we'll continue seeing a decline in game quality (it is insanely bad right now if you have been gaming for more than 15 years and can remember a time when games just worked).
I don't think there was ever a time when games "just worked". 1996 had games like Daggerfall, for example. Also known as Daggercrash.EA is one of the only publishers who has such status, even from my time at Microsoft. Most companies don't think QA is important and outsource it to 3rd parties towards the end of development. QA with companies like EA is integrated from pre-milestone (in concept phase) with a fully staffed team. Until game developers start seeing the value in QA we'll continue seeing a decline in game quality (it is insanely bad right now if you have been gaming for more than 15 years and can remember a time when games just worked).
This is not really news. I use to work on the build team at EA and later at MS Certification for builds and technical requirement certifications, not many games pass certification the first go through - which is a shame because it is so expensive to submit. And each fail requires a new submission, which costs the same as the initial submission, and adds at minimum 4 weeks delay.
It can end up costing the company millions of dollars between advertising having to be pushed back, keeping staff on for a month longer, working overtime, and resubmission. Very very very few publishers/developers ever reach platinum status company wide and even fewer have an average submission rating of 1 (as in 1 time to submit, first pass).
EA is one of the only publishers who has such status, even from my time at Microsoft. Most companies don't think QA is important and outsource it to 3rd parties towards the end of development. QA with companies like EA is integrated from pre-milestone (in concept phase) with a fully staffed team. Until game developers start seeing the value in QA we'll continue seeing a decline in game quality (it is insanely bad right now if you have been gaming for more than 15 years and can remember a time when games just worked).
Just think, I said EA has one of the highest submission ratings in the industry, and they were responsible for blunders like Battlefield 4 and Army of Two: 40th Day!
Gamers need to demand more, and it would be great if first party (Sony/Microsoft/Nintendo) would penalize companies that regularly fail submission compliance tests. I'd go so far as to say that both the company submission rating and the game submission rating should be printed on each game box so gamers can know, "Hey this company on average fails submission 3 times before success, but this game failed submission 6 times, I should probably not trust my money with this company."
In every other industry we do this, you certainly wouldn't buy a car that had the "lowest safety ratings in the industry" or "highest fatalities in its class" or "from the company that brought you EXPLODING TIRES." The auto industry has to publish their reporting for transparency, so should the gaming industry.
I think you need to re-read what he was saying. He was saying that EA, which has a terrible track record, is among the best QA. He's pointing out how bad everyone else's must be, when one of the best QAs releases SimCity, Battlefield 4 and Titanfall.Please don't make a full story on a company you admire, when that company is just like every other and has the same problems.