Move Over Zynga, Goko Making HTML5 Gaming Platform Too

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I don't know what crap you are smoking but it is not avalible on their website, Facebook, or google+. Maybe you could provide some hypothetical links as well!
 

Max Collodi

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Feb 24, 2010
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[citation][nom]Mrb8s[/nom]I don't know what crap you are smoking but it is not avalible on their website, Facebook, or google+. Maybe you could provide some hypothetical links as well![/citation]
There have been some problems due to high demand. The games are being held back until the issues are resolved.
 
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Nice to see a copy+paste of the press release two days after launch without spotting that Goko imploded on launch. Not just on scaling for demand, but on passwords sent in plaintext, the ability for any user to run arbitrary javascript on any other user's machine, all game state being sent to all clients (so you can see what is in any other player's hand) and no checks on incoming moves (so you can cheat without any validation).

This wasn't a problem with 'high demand' - this is a complete credibility implosion on day one.
 
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