[citation][nom]climber[/nom]The next gen consoles from MS and Sony better put at least a couple GBs of GDDR5 memory and DDR3 main memory in their systems[/citation]
TBH, more likely is that it'll use all-GDDR5; the higher transfer rate can be used to compensate for the narrow interface widths that consoles usually have to settle for. Remember that for the 360 and PS3, the GDDR3 had a 128-bit interface; and the PS3's XDRAM had a 64-bit one; larger interfaces would've required far steeper prices to cram more pins in a more complicated chip package, and spend much more on a more complicated PCB to hold all the leads; these are costs that Moore's Law would never reduce. Much better to instead take the more chip-heavy end, as revisions to console hardware will cut production costs much more rapidly over time.
[citation][nom]warmon6[/nom]no shocker to me that Nintendo next handheld will have the power around GC. the Gameboy color had the power of the NES, game boy advance had the power of the SNES, and the DS has (if i remember right) just slightly more power than the N64. Seams to fit perfectly.[/citation]
In all honesty, that's what was CLAIMED, but each handheld was actually a tad weaker, particularly later on. I'd say that perhaps the DSi is comparable to the N64, but the original DS... Was far weaker. ARM architectures tend to be less capable on a per-clock basis than ANY other architecture. Plus, the N64 not only had a more potent CPU, it had a full dedicated GPU, that was capable of handling both bilinear filtering and multi-texture blending, but also even hardware transform & lighting. The DS doesn't even really have its own dedicated GPU.
The "DS2" might make this different, particularly if they opt to take a higher-end Tegra chip.