If they were to win blocking imports of Nintendo Wii to the US im sure they wouldnt be around much longer. They would probably be boycotted to hell and there headquarters burned to the ground by angry wii fans.
They are currently licensing they're product to Logitech, thus it's not just a sitting patent, and the company is actively lending it's ideas for money. Nintendo needs to man up and pay their dues. It's unfair to both Logitech and Hillcrest Labs. Like it or not, if it's true, Nintendo broke the law, and has to pay the consequences.
[citation][nom]jarnail24[/nom]real men don't play wii.[/citation]
Nintendo dont owe them anything. They obviously didn't copy off them because, well, THERE ARE SO MANY F***ING PATENTS ON THE SAME THING. MORE THEN ONE PERSON THOUGHT OF THE SAME IDEA, IT HAPPENS ALL THE TIME.
I guess gyration wouldn't be the same thing. The patent from hillcrest is in relation to "3D pointing devices" But there are several claims listed in the patent. I would be interested to see what area of the patent hillcrest felt nintendo violated. There are several specific indications about how the sensors and accelrometers work but; the claim "19. The system of claim 1, wherein said handheld device is a 3D pointing device. " is too broad.
There is also the problem that there seems to be no hard product that was developed using this technology before the development of the Wii.
So how is Nintendo to know that some company has a patent on 3d pointing devices? I recall something about the loop in '06 but I am sure that nintendo began dev before then.
[citation][nom]RAVENWARE[/nom]the claim "19. The system of claim 1, wherein said handheld device is a 3D pointing device. " is too broad.[/citation]
I agree by that definition even a laser pointer infringes on their patent or even those handheld mice for power point presentations. I think there should be a limit on just how broad a patent can be and this is a perfect example.