[citation][nom]Chaostrix[/nom]The main reason the 3DS failed was due to the bad press about the screen causing eye conditions, a small game library, and region locking.What people want from a device, is for it to be a specialized device for gaming, which has a large library, which doesn't require jailbreaking in order to play all games developed for the system. This is proven by how well regular DS and PSP sales are world wide per the weekly hardware charts.[/citation]
main reason was/is no games, nothing else even figured into it.
i was going to say the same thing. however, with apps, i believe some gerners can do just as good there as they do in traditional routes, like a puzzle game.
[citation][nom]kinggraves[/nom]Retitle to "No name shovelware developers jump on the bandwagon". Go google them, tell me anything they've made is worthwhile, even THQ dumped them. Go check out their site too, I was able to notice they stole Enix's slime mascot in their job advert before the "UFC Trainer" advert exploded my speakers with fail and I ran.This has nothing to do with what gamers want. Small time devs like this like the fact they can compete with the big boys using 99 cent games. They can't make a million dollar "blockbuster" but they can make a few cartoon birds and pigs. People are much more likely to buy their garbage when it's 99 cents. It's the Taco Bell marketing strategy, people will buy it no matter how terrible it is if it's cheap. On the other side, it's much easier for the big production studios to toss out short games and make their money back selling extras and DLC once the hook is in.Yeah, the industry loves app store gaming, they win. It's the gamers that lose. You aren't going to get a quality product consistently at that price. You aren't going to get high end graphics that took 20 people to draw. You aren't going to pay a design team to strategize and put unique inputs into designing a level perfectly. You are not going to get the same level of product for 99 cents that you are for 50 dollars, that just isn't how things work. There's a lot of 50 dollar games that aren't worth more than 99 cents, but with the industry following this path, ALL you will get is products only worth 99 cents.[/citation]