It's basically a long article that can be summed up as, "I enjoy renting games rather than buying them."
One can wonder what negative impact this will have on the industry going forward.
You can start wondering by looking at the past. In the 1980s and especially the 1990s, renting games was essentially a habit that gamers got used to doing, along with buying games. Especially when games like SF2 for the SNES cost $70 on release, or Virtua Racing for the Genesis which cost $100 new. It was just more cost efficient to rent games back then, to complement the games that you actually bought to own. We know how that impacted the industry going forward, right?
You can also start wondering by looking at the recent past. Spotify has dramatically altered the music industry, and Netflix has dramatically altered the movie/tv industry. How they impacted their respective industries going forward is still happening right now. That's what Game Pass seems to be going for too. Whether it's a negative or positive impact to the gaming industry as a whole is something that only time will tell.
Right now however, some 3rd party and 1st party game developers have spoken up and said that they are pretty happy with Game Pass in a creative and financial way. That 18 million subscribers number is also making game publishers open up to testing the waters, as proven by Outriders, MLB The Show 21, and the EA Play deal. Microsoft themselves has outright said that what they are seeing is telling them that their subscription service is actually sustainable, especially after the fact their financial numbers have been more positive than negative these past months.
Sure it's wise to be skeptical about it all, as subscription models can be too good to be true at times, like Moviepass for example. However, just like Moviepass was back in it's prime, the key is to take advantage of Game Pass now while the going is good. What do you got to lose? In the end, you can still outright buy the games you want to own.