Yeah, this article is crazy and deeply misunderstands the industry and the nature of development. Playable frame rates, are playable frame rates. Tears of the kingdom, even at 30 fps, is no less playable than 30fps a decade ago. We've had 60 since SNES. 120 for decades as well. Our eye balls haven't changed.
Mandating 120, and even 60, will stifle creativity and innovation. Full stop. This happens every generation. The games start at a higher frame rate when they are cross gen or using last gen tech. But when they want to push boundaries, when they want to do something innovative, yeah, the frames are going to drop. Significantly.
That's the price of consoles. Even pro consoles. It's not "high end" hardware. It's for playing the latest games, at a more than acceptable technical level. It's about convenience and comfort and being confident you can play all the top games.
If you want control over higher frames and obsess over the technical details, if you need more than "good" or "good enough", get a PC.
I really can't stand the misunderstanding of this issue while people are so demanding over it. And the idea 120 is something most people would care about over bigger maps and better visuals and animations and deeper mechanics, Is just crazy talk frankly.