Until I tried Win 8, I was fairly neutral about all the UI changes but not any longer. I tried Release Preview on an existing laptop of mine, using a mouse instead of the trackpad most of the time.
A great deal of these tips will help me when I have to use Win 8, but I shall not go willingly. The mouse gestures are completely unintuitive to those used to click, click and hold, double click and similar mouse operations. There are few to no hints available to mouse users about what to do in Win 8. Some of the keyboard shortcuts will be very useful to have when on a desktop or laptop, but completely unusable on a tablet. What are the gesture equivalents of some of the administrative shortcuts? I'd like to see my resource usage on a tablet. I'd like to access the left click menu on the traditional desktop when using a tablet, but how do fingers 'left click"?
I have a few standards for intuitive user interfaces and most all of them are broken by Windows 8. First and foremost, what to do should be visible or easy to discover when one knows the basics of the interface, mouse or multi-touch. Secondly, once you learn how to do something one place, that way of doing 'it' should be rigidly adhered to everywhere else. This is known as consistency and Windows 8 is not the only UI to suffer from inconsistency - 2 different Sodoku games on my iPod Touch use exactly opposite protocols to edit the 9 by 9 box. As all of us know, what you do with a computer evolves and UIs cannot keep up with all the new usages. This is one area where I advocate continual evolution of UIs in the form of new interface conventions that are established periodically and supported by additional OS APIs in new releases. Given enough screen space, I LIKE using overlapping windows and have some ideas on how to make that easy; number one is Windows' invention - the menu inside the program window. There is more life in the old WIMP UI yet, just as command lines have gotten easier to use with inline editing - now if only the arguments could be consistent!
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