[citation][nom]Smochina[/nom]Pfff, how about you asking developers how crap Android is first? Java apps against native code, that's the first mistake Google did. Secondly, their virtual machine is not even stable and too many different devices make developing on android for independent people a pain. Did I mention how even google people have no clue about some serious stability bugs on their own devices? So yeah, that's why developers stick with Iphone, same resolution devices, just a few devices that are extremely similar, native code, kick ass gpu. And to everybody complaining about Apple refusing applications and charging 30% of the app price you have no idea what mobile games developing and distribution is. With Apple store, you no longer have to deal with stupid carrier rules and stupid DRM implementation because some low life carrier wants his stupid API used, there's no fee on application submission like Brew who charge 1000$ for a second submission after an application failed. You don't have to implement rotate if you don't want to and other stupid stuff, making developers concentrate more on the actual game instead of taking care of stupid rules and so called ergonomics, or having to port the game on every stupid phone every idiot made since the beginning of time.[/citation]
I don't think you could know less about the subject if you tried...