Apple Stealing Game Market Share From DS, PSP

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Well they did just release the iPhone 3GS in 2009. Sony and Nintendo aren't losing customers; the iPhone crowd is just starting to get in on portable games.
 
Question - is Apple really stealing market share, or have they simply provided a product that has expanded the total market size? Or, rephrased - are Sony and Nintendo really selling less product, or has the market just expanded and caused their percentages to decrease?
 
Because iPod games cost about $10? Maybe similar to war on drugs by Bush, this war on piracy by Sony and Nintendo should be shifted toward making good games not costing $24.99-$34.99.
 
Just so you're all aware, this study has no scientific validity.

There's no explanation of the methodology, validity/source of data or any actual data or numbers shown.

Basically, it's just a tiny bit more accurate than me making up a pretty graph on the spot with random numbers pulled out of a hat.
 
[citation][nom]hokkdawg[/nom]Question - is Apple really stealing market share, or have they simply provided a product that has expanded the total market size? Or, rephrased - are Sony and Nintendo really selling less product, or has the market just expanded and caused their percentages to decrease?[/citation]
Market share and sales numbers are 2 different thing. The market share compares the sales of a product to those of other products. It's not compared to the numbers of units sold in a different period of time.

So, while Apple probably augmented the total number of games sold, we can't assume that. Would people have bought the same game on a different platform? We can't assume that either. What we do know is that Apple sold more games than last year, so they do have a higher market share, regardless of the sales of Sony and Nintendo.
 
[citation][nom]dman3k[/nom]Question: Where does Flurry get its ad revenue data from in PSP and Nintendo DS?[/citation]

"Flurry's numbers are based on market data from NDP and Apple."
 
I believe this is due to both the massive market penetration of Apple in mobile/PMP markets (and the common household) along with the ways casual (and even shovelware) games seem to sell like hotcakes when made availible to that same common household. This is pretty much the same reason the Wii sold so well, and I could see how the intuitive interface along with casual games using that interface would have a common "non-gamer" wanting more and more.
A big difference here is that Apple wasn't selling its "console" with the games (Wii); so many people already have an iPod touch or iPhone for different reasons, whether those reasons include a versatile smartphone/mp3 player or just "cool" factor. I would more view it as Apple hitting a new demographic (people who wouldn't buy a device made just for "games"), similar to how the Wii greatly extended Nintendo's games demographic, as opposed to Apple actually taking away handheld gaming market sales.
The cheap prices on the games just make it even more availible to Apple users.
 
If the iPhone's "simple" games are being considered for portable gaming market share, where does my laptop with the seemingly infinite number of Flash games and PC games fit into this?
 
What the F? How can you compare an actual gaming machine to a cellular device? Who writes this crap?
 
I don't own a handheld gaming platform (well, an old PSP that I bought used for watching movies), but have about 20 games on my iPhone. Of course I haven't paid for any of them though.
 
Good lord! They have a pie chart! On WOW general chat the other night some Mac user was wanting help with a software problem. I really wanted to help him out, unfortunately all I could do was refer him to some of Apple's Justin Long commercials...let's hope everything works out...
 
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