Archived from groups: comp.sys.cbm,comp.emulators.cbm,rec.games.video.classic (More info?)
Hi Pete,
> If you got as far as extracting the sectors, you were already past what
> we need for a G64.
Oh yes, I'm sure 😉
> If you have a way to get me the raw GCR data from each track, I can get
> it into the G64 file format with no problem.
The fdi2raw.c file I sent you should contain everything needed. The
main routine is fdi2_decode. The last parameter "mfm" should be set to
0. Also, the standard_MFM_2_bit_cell_size and
standard_MFM_8_bit_cell_size variables, initialized at the beginning
with Amiga-correct values, should be initialized correctly for a
specific speed zone. 50000 is the number of bits for the speed zone
with the least density. If you don't know how to change this, please
contact me directly (we're going into bird names here ;-) ). For these
values, you must know the exact densities above the lowest one (which
is 125KB/s I suppose). If you don't know or can't find them easily, I
would have to dig them from my source, but I'm not sure I got them from
technical reference...
Vincent.
Hi Pete,
> If you got as far as extracting the sectors, you were already past what
> we need for a G64.

Oh yes, I'm sure 😉
> If you have a way to get me the raw GCR data from each track, I can get
> it into the G64 file format with no problem.
The fdi2raw.c file I sent you should contain everything needed. The
main routine is fdi2_decode. The last parameter "mfm" should be set to
0. Also, the standard_MFM_2_bit_cell_size and
standard_MFM_8_bit_cell_size variables, initialized at the beginning
with Amiga-correct values, should be initialized correctly for a
specific speed zone. 50000 is the number of bits for the speed zone
with the least density. If you don't know how to change this, please
contact me directly (we're going into bird names here ;-) ). For these
values, you must know the exact densities above the lowest one (which
is 125KB/s I suppose). If you don't know or can't find them easily, I
would have to dig them from my source, but I'm not sure I got them from
technical reference...
Vincent.