notuptome2004
Distinguished
[citation][nom]badaxe2[/nom]They're excited over a device that's only slightly more powerful than 6 yr old hardware. It really doesn't surprise me at this point.[/citation]
it is far more then slightly more powerful hardware compared to the 360 or so.
the Wii U is running this generation Power 7 Processor based on IBM rep that was @ E3 here is the specs of the chip based on current P7 chip
POWER7 has these specifications:[12][13]
45 nm SOI process, 567 mm2
1.2 billion transistors
3.0 – 4.25 GHz clock speed
max 4 chips per quad-chip module
4, 6 or 8 cores per chip
4 SMT threads per core (available in AIX 6.1 TL05 (releases in April 2010) and above)
12 execution units per core:
2 fixed-point units
2 load/store units
4 double-precision floating-point units
1 vector unit supporting VSX
1 decimal floating-point unit
1 branch unit
1 condition register unit
32+32 kB L1 instruction and data cache (per core)[14]
256 kB L2 Cache (per core)
4 MB L3 cache per core with maximum up to 32MB supported. The cache is implemented in eDRAM, which does not require as many transistors per cell as a standard SRAM[5] so it allows for a larger cache while using the same area as SRAM.
So the Wii U would use something very much the same maby clocked lower yet be able to pull far more -threading operation ( 4 threads per core )options per clock per chip and still make it far more faster and far far more efficient then the 360s Power 4/5 based design which was the first Multi-core-threaded chip from IBM the 360 chip was .
Now the GPU is based on the R700 which would be nearly 4 times the power of what is in the 360 which was the first unified shader based chip AMD/ATI ever made . the 4870 let say that is what is used in the Wii-U is far far faster
So slightly Faster is a joke dude
it is far more then slightly more powerful hardware compared to the 360 or so.
the Wii U is running this generation Power 7 Processor based on IBM rep that was @ E3 here is the specs of the chip based on current P7 chip
POWER7 has these specifications:[12][13]
45 nm SOI process, 567 mm2
1.2 billion transistors
3.0 – 4.25 GHz clock speed
max 4 chips per quad-chip module
4, 6 or 8 cores per chip
4 SMT threads per core (available in AIX 6.1 TL05 (releases in April 2010) and above)
12 execution units per core:
2 fixed-point units
2 load/store units
4 double-precision floating-point units
1 vector unit supporting VSX
1 decimal floating-point unit
1 branch unit
1 condition register unit
32+32 kB L1 instruction and data cache (per core)[14]
256 kB L2 Cache (per core)
4 MB L3 cache per core with maximum up to 32MB supported. The cache is implemented in eDRAM, which does not require as many transistors per cell as a standard SRAM[5] so it allows for a larger cache while using the same area as SRAM.
So the Wii U would use something very much the same maby clocked lower yet be able to pull far more -threading operation ( 4 threads per core )options per clock per chip and still make it far more faster and far far more efficient then the 360s Power 4/5 based design which was the first Multi-core-threaded chip from IBM the 360 chip was .
Now the GPU is based on the R700 which would be nearly 4 times the power of what is in the 360 which was the first unified shader based chip AMD/ATI ever made . the 4870 let say that is what is used in the Wii-U is far far faster
So slightly Faster is a joke dude