[citation][nom]Euphoria_MK[/nom]It will be a popular product for kids 4 - 10 years old[/citation]
...If that's what you claim, then how do you explain the fact that the thing has tons of ADULTS, especially hardware enthusiasts, all drooling? No one here seems to be going "This'll be perfect for my kid!" but rather, looking forward to how much they want to play
Metal Gear Solid 3... On a hand-held... In 3D.
[citation][nom]ProDigit80[/nom]almost looks better than a PSP, though I doubt we'll see many games being published, which max out this chip's abilities.[/citation]
On the contrary; Nintendo's already announced an impressive lineup of games for launch, INCLUDING third-party titles... Such as the first-ever port of
Metal Gear Solid 3 outside of the PS2. And on top of that, there's already a lineup of new games from a LOT of established, big-name franchises, such as
Assassin's Creed,
Final Fantasy,
Kingdom Hearts,
Ninja Gaiden,
Resident Evil,
Saint's Row,
Sonic, and
Tom Clancy's Ghost Recon.
[citation][nom]descendency[/nom]That's because this pre-rendered animation isn't a game. Games have to be rendered at run time whereas you can pre-render for things like this.[/citation]
I'd wager that the trailer was in-engine runtime. Taking a look at a
hands-on demonstration of Metal Gear Solid 3D on the thing, it's clear that the machine's no slouch. Spots when it zooms in show that it's clear that the machine is NOT cutting back on detail over the PS2 version.
Overall, I'd not be surprised that Nintendo wouldn't push for an unrealisticly-good-looking pre-rendered trailer; historically, they've shied away from that sort of thing, for some reason, even when it hurt their sales.
[citation][nom]jumbocrab[/nom]so would you guys say that this gpu at these resolutions is more or less then capable than the wii at its respective resolution?[/citation]
I'd have to see it directly, and have hands-on time to be entirely positive, but I'd say that for its resolution, it readily surpasses the Wii's capabilities for details and effects... And actually rivals the Xbox 360 and PS3; I'm seeing examples where they make good use of the fixed-function shaders to slather things with normal- and specular-mapping along with soft-edged stencil shadows; basically, all the graphical effects MOST 360/PS3 games use outside of Bloom/HDR. Plus, it appears that the 3DS also uses anti-aliasing, too. (I might be mistaken on that part, though)