Do the best games come out during the start or end of a sy..

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It's kind of like the old question, would you rather be alive during
the rise or decline of a civilization? Do you think the best games come
out during the beginning of a systems life when it is fresh and new, or
at the very end of a systems life when it's replacement is already
picking up momentum?

I know a lot of people are going to say right away the latter citing
titles like Gunstar Heros for the Genesis, and the higher cart ram for
the Atari.. but I have always been awfully fond of any given systems
early games, especially in the case of the 16 bit systems.
 
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The Space Boss wrote:
> It's kind of like the old question, would you rather be alive during
> the rise or decline of a civilization? Do you think the best games come
> out during the beginning of a systems life when it is fresh and new, or
> at the very end of a systems life when it's replacement is already
> picking up momentum?
>
> I know a lot of people are going to say right away the latter citing
> titles like Gunstar Heros for the Genesis, and the higher cart ram for
> the Atari.. but I have always been awfully fond of any given systems
> early games, especially in the case of the 16 bit systems.

For Genesis I favor the later titles with the knowledge that the system
in its early days was more difficult to program (especially the whole
color pallete issue) and Sega wasn't as forthcoming with all the
development tools to 3rd parties right off the bat -- A mistake they
later repeated with the Saturn and the Dreamcast.

>From a technical standpoint the later games are light years beyond the
earlier games. The original Sega game lineup and 3rd party offerings
were mostly quick arcade ports or Amiga/ST ports (espeically Accolade
and EA). Powermonger or Shadow of the Beast running on the Genesis with
a reduced colour pallete/frame rate and no mouse support really didn't
do justice to the stunning computer games they originated from. Now
look at a later game such as Red Zone, Psycho Pinball, Toy Story,
Vectorman, Gunstar, Alien Solider or Virtua Racing and you see what the
system can really do when you give programmers the right tools!

Technical stuff aside, if it isn't fun then it's really not worth
playing -- no matter how pretty or hi tech the game is. Some of the
best games for the Genny appeared early in its life like Daimakaimura
(Ghouls and Ghosts), Sonic, der Langrisser (Warsong), and Herzog Zwei.
What those early games lacked in technical achievments they more often
than not oozed sheed playability and addictiveness.
 

jeff

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On 26 May 2005 01:16:32 -0700, "The Space Boss" <drsmith666@aol.com>
wrote:

>It's kind of like the old question, would you rather be alive during
>the rise or decline of a civilization? Do you think the best games come
>out during the beginning of a systems life when it is fresh and new, or
>at the very end of a systems life when it's replacement is already
>picking up momentum?
>
>I know a lot of people are going to say right away the latter citing
>titles like Gunstar Heros for the Genesis, and the higher cart ram for
>the Atari.. but I have always been awfully fond of any given systems
>early games, especially in the case of the 16 bit systems.


depends, usually they are more technical toward the end of life for
the system, developers have more experience and what not.
 
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"jeff" <jeffery10005@yahoo.com> wrote in message
news:r18c91t7849pol4gq9sq9fumjpn9jt9tb6@4ax.com...
> On 26 May 2005 01:16:32 -0700, "The Space Boss" <drsmith666@aol.com>
> wrote:
>
>>It's kind of like the old question, would you rather be alive during
>>the rise or decline of a civilization? Do you think the best games come
>>out during the beginning of a systems life when it is fresh and new, or
>>at the very end of a systems life when it's replacement is already
>>picking up momentum?
>>
>>I know a lot of people are going to say right away the latter citing
>>titles like Gunstar Heros for the Genesis, and the higher cart ram for
>>the Atari.. but I have always been awfully fond of any given systems
>>early games, especially in the case of the 16 bit systems.
>
>
> depends, usually they are more technical toward the end of life for
> the system, developers have more experience and what not.

Lately I've been playing God Of War, and I'm really impressed with how
far they've been able to push the PS2. If games like this came right out of
the gate I would have bought one at launch.

Aaron