Gaikai Cloud Gaming Coming to LG's Cinema 3D TVs

Status
Not open for further replies.
OMG if this works as i expect it will be great, the only thing is that you would need a REALLY fast internet, maybe over 50mbps
 
[citation][nom]frozonic[/nom]OMG if this works as i expect it will be great, the only thing is that you would need a REALLY fast internet, maybe over 50mbps[/citation]

and no eyes, the picture they deliver is sub console quality.
they have to compress the so can go through the Internet to you, most people might not notice but if you're getting your notice all artifacts.

What's going to come faster, integrated graphics being good enough to play any game at current high-end quality, where the infrastructure of the Internet becoming so good that they can push uncompressed images. Or better yet they stop limiting bandwidth.

Don't get me wrong be things are good for... noncomputer use.
 
not to mention it's another bandwidth hog...

unless your Craptasic Comcast or ATT or whichever ISP ups the limit or get rid of it, all these cloud based applications won't take off....
 
This is great for demoing how your eyesight will be when you're 90. Despite having a "100%" connection quality, the picture was so bad I couldn't even see what the default key controls were in the bulletstorm demo, that's on a static screen.
 
My current usage is 80 GB per month and the highest available from Cogeco in my area is still less than 200 GB. Many Canadian ISPs also have internet this way. They killed off unlimited and I understand that unlimited might be too much to ask of them but in a world where things on the net are in HD and where demo downloads and patches for games are a GB or higher they need to have higher usage levels and they need to be kept at reasonable prices. There is no way until this happens that I or many others would consider playing games from Gaikai service or OnLive.
 
All this cloud talk makes me wonder if anyone has realized that you have to go outside the USA to actually use it?
With our deplorably slow connection speeds -compared to the rest of the world- cloud computing is basically not practicable. That's what you get when you have no competition in a market. Lousy performance and high prices. Reminds me somehow on Detroit; and see what happened there !

 
honestly your mbit down(prob similar bandwidth to applications like splashtop) doesnt matter nearly as much as your ping to the servers where the game is hosted; if it is under 100 ms, you are already above the curve on pretty much every online fps.

On my phone, onlive is awesome; of course these services dont match my gaming rig in performance\visuals, but thats not really the point.

 
GaiKai is rubbish, they're graphics look awful and it's not a future I'm looking at supporting; hardware in the home will always be more reliable and better quality.
 
Status
Not open for further replies.