Well....this shows that the gaming industry is getting really really close to just bluntly telling consumers
"now what we want you to do is just undue your belt, drop your pants.....good, now grab your ankles. Now please hold on tight while we show you just how much we care about customer service. We like to make sure that we always go that extra mile, and give our customers a little bit more than they were expecting. You can't imagine how good it feels to go out of your way, do that little bit extra and make it clear what's really important to us....what's that? oh....you're bleeding you say...no no terribly sorry i can't use any of that, you didn't pay for the unlock code but don't you worry, i don't mind a bit."
PC games have a 20:1 piracy to sales ratio? Well that should say something about the quality of the games then. More and more i've been unable to find demo's for newer PC games, which are kind of a must when you shell out $50-$80 a title and the majority are all eye candy. That being the big selling point more often than not now and anything shy of $500+ GPU and $400 monitor to take advantage of higher rez makes them a waste.
There are usually a handful of titles worth buying every year when they first get released...and alot of them have been around on console for 6-12 months already. Gee i wonder why PC sales are down you morons.
You pay for a game once..that should be it. No new content, no additional cost. Espcially not for something that has a subpar story and less than 20 hours of gameplay. Crysis warhead for example, is like 8 hours maybe, no where near worth it. The few times that i do buy games i get them on steam, and that's after i have already played the game for an hour or two to see if it's worth the cash.