@Nuclearshadow:
Agreed. The choice to move from the IMB powerpc based cell to x86 is an architectural change that they fully knew would have this effect.
I see math that works like this: Pay $60 for a PS3 game, later charged an additional $10 to migrate it to the PS4 version. Effectively a $10 punishment for the PS3 game purchase, or, maybe an indication to expect $70 PS4 games? Sony adds lipstick to this pig of an idea and then rolls it in glitter.
That would be like charging PC gamers extra money for a directx 11 patch for a directx9 gaming. The content didn't change, only the visuals.
The general unsuspecting public has no idea that Sony designed this from the beginning and is fooling everyone who opens their wallets to it.
@rohitbaron.
Do you know of a workstation where any of the source code for these games are created on the IBM PowerPC Cell BE platform that the PS3 uses? I'm betting that they are source-code developed on something x86 based, then compiled into object code optimized for the Cell BE platform. Assuming this is the case, and the src code is properly written, couldn't they go back and re-compile the old title and release it as a patch for software the paying customer had already purchased. (Just like shipping printer drivers for both MAC and PC).