Actually, "innovation" and going against the traditional formula is where the Wii titles went wrong. Sword swinging with the Wiimote? Imprecise, thanks a lot I love to flail in the living room. Ditching exploration for more linear gameplay to tell the story. How will the exciting plot progress? Maybe someone named Zelda is kidnapped by a guy in black clothing and a guy in green clothing saves her? Honestly they could probably redo Link to the Past's maps and still make a million off it, but Ninty feels the need to constantly "innovate" at the risk of damaging the formula. I loved LttP, but this direct sequel is starting to make me uneasy. The usual formula has been replaced with renting your equipment and going to any dungeon you want. This sounds like it's gone too far in the opposite direction, now we get a lot of choice and exploration with no forced direction, but that would be at the cost of the game's flow. The feeling of solving the dungeon, getting a new item, and using it to open new areas lends the gamer a sense of accomplishment. Zelda titles are still pretty solidly created so I'll still pick it up, I'm just not sure it's going to be all it can be.