OnLive's Cloud-Based Game Console Ships Dec 2

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[citation][nom]otacon72[/nom]The distant future of gaming maybe. So what happens when you exceed your cap and your ISP threatens to suspened your account?[/citation]
To me, with all this streaming and online content, that question is the most ignored one out there. With ISPs already complaining about bandwidth, some implementing caps, etc, isn't there a gigantic looming problem?
 
Forget the looming problem, I wanna know where they are getting the CPU power to supply 1,000's of people playing Crysis at the same time while streaming commands and video.
 
This will cause the internet to explode, and the world will be dark, times will be dark. And there will be but one light, in the green plains of the shire...
 
I should try the PC demo on my internet connection, see if my rural 12mbit connection is stable enough.

I'm going to guess that people without a computer or other game console will either be uninterested in this product, will lack an adequate internet connection, or simply lack knowledge of this device in general.

[citation][nom]mlopinto2k1[/nom]Forget the looming problem, I wanna know where they are getting the CPU power to supply 1,000's of people playing Crysis at the same time while streaming commands and video.[/citation]
I want to know this too. I mean, imagine the specialty software required to run more than one instance of a game on a single computer, which must be the case, no way they have one Core i7 980 + GTX 480 for each customer.
 
[citation][nom]jomofro39[/nom]This will cause the internet to explode, and the world will be dark, times will be dark. And there will be but one light, in the green plains of the shire...[/citation]LOL
 
Anyone remember the Sega channel back in the day? I never had it, but I remember thinking it was a sweet idea. I will say that even if I could afford it, I am concerned about the lag and graphical processing power that will be delivered through the Internet (as many posters have already noted).
 
[citation][nom]jomofro39[/nom]This will cause the internet to explode, and the world will be dark, times will be dark. And there will be but one light, in the green plains of the shire...[/citation]

Oh, Shad up!
 
I checked it out when it first launched & after figuring out a way around the lack of wifi support (this has been added since), and decided that I just wasn't into 720P resolution, especially when I have a high end quad core ssd crossfire gaming rig with 24" monitors. I also found it a bit less than smooth, but that could be any number of things... Maybe if they support at least 1080P, it might be worth it, especially since it seems we are moving towards 1920x1080 being more of a standard that 1920x1200.
 
I use onlive and it's pretty awesome (esp for rentals/demos). My ISP doesn't have bandwidth limit so it would be nice to also own the micro console to play on my tv.

(Onlive is even more kickass on FIOS)
 
OnLive's been around a few months now and the interwebs didn't collapse, this is just a way for people without PCs to still play. I'd hardly call it a console though, the entire idea behind cloud gaming is that you don't need decent hardware. Half the price here is the controller and the HDMI cable.

It's too soon for this to succeed, although I'm sure that nongamers will eat this up. ("I know you asked for a Wii, son, but this was only 99 dollars!") Still, I hope the real consoles will take note of this and maybe look a bit harder at DLC and cloud gaming. Maybe by the time the next gen consoles come out, there will be connections to support it.
 
This onlive crap is NOT a "games console" specially not the same game console systems where chips are rendering real time 2d or 3d graphics.
Also this onlive crap is a ripoff, you will need to ALWAYS have internet service to play and it is essentially pirating the games that were created on game consoles and PC therefore destroying the game console systems and PC gaming in the process.
 
Lucky me, I have a 100GB/month cap, but I usually go 200GB+ a month (400GB last month), and my ISP doesn't bitch at all. :)
On the downside, I already have a i7 920 and 5830, and I'm Canadian (they don't offer their service to Canucks, yet).
 
i was trying out just cause 2 with my netbook through and it ran pretty smoothly....the only problem is that my internet is inconsistent (must be my router) so it would cut me off when i lose connection. im sure it runs well with stable internet connection.
 
I think the future of gaming will reach those points of use and demand, but for the post part come across the basic problem a multi-platform use and communication between wireless and wire transfer for access. Depending upon demand of course and access of services for the demands within respective reasnable pricing for what its for against what it does. And visa-versa.

Cause the biggest competitor to such services is those you buy and use such services. But of that given any rise in innovation of use of say cloud services could bring in high demand for it, but also bring in new means to ensure the coverage of such services for they are suppose to be fot, given the implecations of such services and uses.

Given ISP issues again of course, the access of uses will always vary given what an enterprise or company solution to uses will be against a users use. Given windows is going for included cloud services within their next OS, will give other OSs something to think about in terms of rather their OS should allow such features or services.
 
They have servers not pc's. There is a big difference in have a quad core i7 and having a server motherboard that holds 28GB of ram and 32 cpus.

I've used it both on my single core pc that ive had for 9 yrs and it runs it smooth. also done it on a asus netbook. But the my internet speed is 35mb dl and 3mb up unlimited so im not restricted like some people
 
[citation][nom]mlopinto2k1[/nom]Exactly.[/citation]
I want to know this too. I mean, imagine the specialty software required to run more than one instance of a game on a single computer, which must be the case, no way they have one Core i7 980 + GTX 480 for each customer.

They have servers big difference between a PC that has a quad core with 4gb and a server that has 32 cores and 28GB.

Ive actually like it. I have a 10yr old dell and a my regular gaming rig and they both run it fine. I would prefer it more since i really wouldn't have to keep upgrading or building new machines just to play the latest titles and find out they suck. The only thing is if you try to run on wireless g u get mad lag while wireless N is not so bad.
 
Re: (they don't offer their service to Canucks, yet)

Yes they do now. I've been using this casually for the last few months, and it's kick ass. The future is looking even better.

It's awesome for demos, rentals, and instant satisfaction. You don't have to go to a store to buy a game, you don't even have to wait for an 8 GB game to download. Just press play and you are playing in 10 seconds.

All the downsides and issues (lag, ISP speeds and caps) with this will only go away with time, not get worse.

Being able to play the latest games on my 8.9" netbook is really neat too.

They just need to get more games, and hopefully eventually some PS3/360 games will start coming too. Give it a few years, and there will be no more PS3/360.
 
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