Play.com Reveals Microsoft Kinect Tech Specs

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koss64

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Id still like an explanation for the horrid lag on that thing though, last year i was wowed by one to one responce,all i saw coming out of e3 was River Lag Adventures and the most out of sync music game ever.
 

safcmanfr

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[citation][nom]Morgan3rd[/nom]At 30 fps... this is defiantly a casual device.[/citation]


dont consoles (or the xbox at least) target 30FPS for games anyway, as an average ?
 

sidran32

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[citation][nom]safcmanfr[/nom]dont consoles (or the xbox at least) target 30FPS for games anyway, as an average ?[/citation]
They target 60FPS, but 30 is acceptable as that's the framerate at which human eyesight operates (simplification, see: http://en.wikipedia.org/wiki/Frame_rate#How_many_frames_per_second_can_the_human_eye_see.3F). 30 FPS is 60 Hz which is the refresh rate of a typical HDTV. Anything faster than that just allows for more realistic motion blurring type of effects (in computer graphics) and past 60 FPS, it's generally hard to notice.
 

sceen311

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yep gonna probably gonna lag like a wiimote, call me on the next iteration though after the technology has matured a bit.
 

lightbulbsocket

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[citation][nom]sidran32[/nom]They target 60FPS, but 30 is acceptable as that's the framerate at which human eyesight operates (simplification, see: http://en.wikipedia.org/wiki/Frame [...] e_see.3F). 30 FPS is 60 Hz which is the refresh rate of a typical HDTV. Anything faster than that just allows for more realistic motion blurring type of effects (in computer graphics) and past 60 FPS, it's generally hard to notice.[/citation]

The "frame rate" of the human eye is actually pretty variable. Wanna see an example? Play Modern Warfare 2 for about an hour, then immediately load up Halo 3. It'll look like a slideshow. At least it does for me. Only seems to happen, at least for me, when I go from a 60fps game to a 30fps game of a similar type.
 
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