Quake 3 Ported to Android; Runs Impressively

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[citation][nom]Smochina[/nom]Well, this POS crap google made and named it Android should never existed. A 1000 MHz processor performing worse than a 600 MHz just because of the java crap. Your future is based on a very crappy foundation in the first place. And by the way, take a look at Android developer forums just to realize how fracked up it is. Google is starting to show it's limitation and poor decision making. The only real mobile OSes out there are Iphone OS and Windows mobile.[/citation]
You mean Linux is a crappy foundation? You should rethink that statement.
 
old school computers also ran Q3 at higher resolutions than the crappy smarphones of today. They also did it at higher than 20fps with sound which ill bet makes it feel sticky.

This makes me curious what kind of results Tegra will turn out running old school FPS.

 
(1/2)I'm gonna overclock my Droid today and see if I can get better frame rates than that. Does anyone know where I can get those .pk3 files so I can run the port? I don't have the cd.
 
[citation][nom]kal20mx[/nom]Yes But does it play Crysis?[/citation]
It might be possible if Crysis was coded in Open GL and not the propriety Direct X that it was written for.
 
Hopefully, Smartphone Reviewers will now publish objective Benchmarks so we can compare performance of all smartphones: want to see result for N1, HTC Desire, N900. Also useful to have a review comparing the alleged inefficiency of Android, to Maemo or its new name
 
How long does it play for? 10 minutes? It's kinda cool but I am not impressed. There is no reason to have this game on here, you can't even play it. Two fingers? Good luck having any fun with it. It should have shoulder buttons. This is just cool for bragging rights. Wish the guy wasn't talking. Kind of annoying.
 
[citation][nom]kyzar[/nom]Are there any Amiga emulators for phones? Huge archive of great games, really low-spec hardware to emulate, low native resolution and easy controls... Having Speedball II, The Settlers and Project-X in my pocket would be fantastic.[/citation]
I know UAE was ported to S60. I haven't tried it yet, though. I have tried SNES9x on WinMo - it runs decent. MAME and Frodo run great on S60.
 
IMHO developers time would be best spent making games tailored to the hardware they have. Let's face it, smartphone processing horsepower will always be generations behind desktop, plus interface limitations, plus screen size, etc. If they want make smartphone games and make money at it they need to make games that are tailored to the small form factor and power restrictions of the device rather than trying to port over games that "sound good" but "play poorly" because they were originally meant for the desktop.

I've purchased some of these ports for my iPhone, especially id software's stuff. I am sure they sell like hotcakes because of id's name alone. There have a great WOW factor but no lasting playability. It's always like "Why the hell am I playing this on a phone when I could actually be enjoying playing this on my desktop instead of fighting the limitations of the phone?"
 
I used it for about 15 minutes without any hitches after installing. Just awesome to be able to show a cell phone running a complex 3-D game.

I don't play video games much at all, (no implications there) but this a ridiculous display of how far mini pc/cell phone era has come. Yes, it is very tough to play, but the concept of the a 1st person multiplayer shooter on a cell phone is an achievement. My moto Q purchased in '06 wasn't going to attempt this. It is truly bridging a gap between devices like the PSP/Nintendo DS and another device that has a much broader platform.

I'll be interested how these devices progress in another 3 years or even further 10.
 
[citation][nom]Smochina[/nom]Linux is a crappy foundation?Yes. If you would know more about the stupidity of Android you would know that even if it runs a modified Linux, you can only make Java apps on it. Wake up people.[/citation]

I'm sorry, what exactly is it that is "stupid" about abstracting the hardware layer so that developers can develop their apps in one of the most popular and open languages and be assured that it has a very high chance of running properly on all of the handsets running the operating system, no matter who makes it or what architecture it runs on?

Or should we all just fall in line with a minimal choice of hardware using proprietary languages?
 
[citation][nom]Smochina[/nom]Linux is a crappy foundation?Yes. If you would know more about the stupidity of Android you would know that even if it runs a modified Linux, you can only make Java apps on it. Wake up people.[/citation]
No need to argue with this one. He prefers his phone to be restricted by apple hardware and software censorship, or maybe he likes Microsoft's 6 year old kernel in Windows Mobile.
 
Can't wait to get my Milestone. Getting tired of the Blackberry, and there isn't enough money in the world to get me to use an Apple product.
 
[citation][nom]kyzar[/nom]Are there any Amiga emulators for phones? Huge archive of great games, really low-spec hardware to emulate, low native resolution and easy controls... Having Speedball II, The Settlers and Project-X in my pocket would be fantastic.[/citation]Glad I'm not the only Amiga fan!!! LONG LIVE AMIGA!
 
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