Sony Goes After MMO Spammers and Farmers

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Its not about the spam, or the item selling, its about credit card fraud.

They get something like 2 million a month in credit card fraud for these mule accounts that the spammers/item farmers create.

Its wasnt worth the effort to stop it before when it was just item farming or gold selling, but its become a major thorn in their bottom line.
 
[citation][nom]kami3k[/nom]Really? Let's see EVE online once, maybe even recently, banned 2 or 3% of their accounts, and freed up around 30% of their servers CPU. Yea spammers can break a MMO by making it lag from the massive amount of spam they send.[/citation]

This basically says that EVE servers aren't worth the bucks poeple paid for. Really pathetic in that it can't even handle 2-3% of gaming popoluation that do 24 hours gaming.
 
People might have just 1 hour a day to play, and might enjoy playing a MMO just because it's a MMO, with friends probably in it. They should have the right to join their friends with more time on their hands. But farming is bad. I remember WoW 3.0.9 and 'tears of bitter anguish' or something, a zone drop item. Whenever I approached that zone (PVP server) I was attacked, whether I was playing ally or horde. If I managed to kill the first attacker, 2 would join. It was not worth building a raid party for that. But horde/allies farming there never fought each other.
Solution: get rid of the in game market. Make all items bind to account, including gold, and put your own pay system for items that would just require time to get (no donor only items or things of the sort). Else, just accept that wherever there's money to be made, there will be those who will think of ways to make it, including farming, robbing accounts, spamming, ruining the experience for the rest.
Simple example: playing with your kids. Kids have time, get good items, parent does not have that time but wants to join the MMO. Buys his way through and plays at the same level as the kid.
 
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