[citation][nom]palladin9479[/nom]All this about consoles being more efficient about memory or using "specialized super expensive" memory is horse hockey.Consoles use the same tech as PC's, usually a generation or two behind depending on costs. Consoles and console games require less memory because they do not need the shear amount of shared library's, system drivers, windowing system, or caching that modern PC's use. Console games are compiled for a specific set of system specs, because the dev's know exactly what HW they will run it on they can tweak and refine the code down to a extremely small / efficient foot print. This also means the code doesn't port well (MS was the first to really adopt a port "friendly" SDK, and even then its got issues).The #1 driving factor behind a console is price, a gaming PC can afford to be 2 grand or more, a console must be low priced to appeal to mass users. Just think about it this way, a ~single~ modern high end GFX card costs over $400 USD, which is the price of the entire damn console.[/citation]
And the irony is now that consoles are beggining to add more of the stuff that they never used to have, converging slowly to game oriented, but pretty regular OSes. Hell, I have Opera on my Wii, Symbian phone, PC and Laptop (Win7x64 and Win7 respectively). The Wii doesn't multitask, but it still does a lot of things that the previous generation didn't do at all (they similarity is that it plays games). I can't speak for the other two consoles, I've only owned a Wii.