[citation][nom]stevo777[/nom]I have nothing against PC gaming. But, the advantage of PC gaming vs. PS3 is being overstated. If anyone pays attention to news, many entities are building supercomputers with chained PS3's as they are very cost effective and have high throughput. Also, in cases like folding@home, the PS3's are faster than anything else. In case people don't know what throughput is, a system is only as fast as it's slowest part. PC's have slow parts--especially, the very antiquated x86 lineage. Because of legacy concerns, the PC has many bottlenecks that do not exist in the PS3. On the flip side, the PS3 does lack RAM amount, yet that RAM is fast. With the Cell, legacy was not a concern, so innovation was possible. Intel seems desperate to hang onto the x86 strategy, so PC's will still have the same bottlenecks going forward. True, you can keep boosting the GPU tech, but, there is no way around the rest of the system. Consoles on the other hand don't have to worry about such problems, so a system can be designed from the ground up that is very fast. RAM should continue to be the weak point of the consoles, but they can still be very robust. I think some heads will be turned this year when Gran Turismo HD comes out (GT5). This game should showcase some of the true potential of the PS3.[/citation]
I know you love the PS3, but many developers have stated that they have had trouble coding games to get them up to the same framerate as the 360. Neither console can even approach the framerates available on a decent game computer (not to mention resolution and filters/effects). Also your information on Folding@home is wrong. The ATI and Nvidia clients put out far more computational power than any others with Nvidia far ahead due to Cuda. If/when we see a directcompute or OpenCL client the ATI cards will be at or above the Nvidia, with both far ahead of all the others.