You are not just running Windows inside a virtual machine to do this. The only versions of Windows that will run on Apple Silicon are the Arm64 beta versions of Windows, which include an x86 to ARM interpreter for legacy Windows x86 software, which is a further roadblock to the games running well.
This isn't an indictment of gaming on Apple Silicon, as it would pose a similar issue to gaming on Windows 10 or 11 equipped computers that are equipped with ARM processors like Snapdragons, or even the Microsoft Surface Pro X with Microsoft's SQ1 or SQ2 processors (both use ARM instruction sets).
It would be nice for developers to move their development processes forward to start to handle the future of computing beyond phones and tablets - ARM will soon be in most laptops and desktops because the instruction set allows for a lot better thermal performance in a given configuration, and is showing to be able to scale to high-compute intensiveness.