Why Aren't Horror Games like 'Resident Evil' Scary Anymore?

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zinjashike

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Oct 4, 2013
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There's actually a few concepts.

1) The original RE felt scary because you often felt helpless. You couldn't afford to use bullets. Enter the broken controls, wonky camera, and "startle" type scares and it's not hard to see why this type of horror no longer cuts it. Part of the terror was realizing you could barely control your character honestly and would be seen as outright cheating. I mean, how does this sound for game design today "Okay, so we aim the camera at this corner, the player must come in this door which has this other one obscured, they won't be able to turn in time so must run as it comes out of the blind spot" - it feels cheap and on rails rather than feeling honestly helpless in a psychological sense (ala Amnesia). Camera tricks can be used in areas like CG or in very specific cases that a director feels it adds effect, but never in a situation that leads to a cheap death or forces the player to feel like their hand was forced . . . they need to put themselves in danger slowly and surely, that is what allows the tense build-up to occur.

2) Modern RE with action elements, like Dead Space, have only kept the startle elements. Players are now often over-powered and there is no handicap like before. Players NEED to feel helpless to be scared, but not in the broken ways that used to exist.

3) Genres and poor writing. Zombies are no longer really scary (see Dead Rising). Equally there's nothing to really cover about them anymore. Spirits, weird creatures that are abstract, demons - the writing and lore can be expanded on in various ways.

4) Rarely get too detailed in settings, let the player scare themselves. Many things in Amnesia only seem hinted at - how were those torture devices used exactly, what were these marks caused by, etc? The more one can imagine the worst it can get - uncertainty is a prime cause of fear - this can backfire on certain crowds that have symbols and settings going over their heads though.

Players need to be just on the edge where they can suspend their belief that something is happening - blend it with real-life elements that they have experience with day to day and slowly grow it into something horrifying. After they've accepted it and been drawn it ramp up a climax like a proper story that seems logical based on the new constructs they've been drawn into.

That's just my two cents though.
 

Raid3r

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It's true, horror is an art. A game is an art form. People who create may not be artists by definition, BUT they create art. When you stop making art, you quit creating, and only start regurgitating. Simply put, money does not equate to art.
 

Riko11

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Resident Evil Remake and Resident Evil Zero on the Gamecube will always be my favourite survival horror games. Nothing can top them for me, when they launched on GC back then those graphics were sooo good and the gameplay/style set a great chilling atmosphere throughout. Of course you could still get rocket launchers and all those fancy weapons. But to be honest, I'd hold back on firepower because I enjoyed the thrill of being close to running out of ammo or having to run away from whatever for a time lol. You make your own fun with this type of genre.
 

LePhuronn

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Scary things are scary to different people. To this day, Doom is more scary to me than any Resident Evil - watching my ammo counter on EVERY weapon drop and drop while the enemy hoards STILL advance fills me with more fear than the occasional zombie popping up surprisingly to eat my face.

That being said, System Shock 2 and Ravenholm beat everything else hands down. Every time.
 

copperhead25

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I'm not into the flashlight toting,defenseless,run,hide or die type horror games.I played some amnesia,beat outlast & played others alike.Not saying they aren't any good,I like them but wouldn't play again for awhile after completing.But they are going to get like the blair witch found documentary type copycat movies most likely.Get popular awhile then suck more & more as time goes on.
Silent hill 1-4 really got me into the horror genre.I like a horror with 20-40% action/fighting,having 0 ruins the fun a bit
 

copperhead25

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I'm not into the flashlight toting,defenseless,run,hide or die type horror games.I played some amnesia,beat outlast & played others alike.Not saying they aren't any good,I like them but wouldn't play again for awhile after completing.But they are going to get like the blair witch found documentary type copycat movies most likely.Get popular awhile then suck more & more as time goes on.
Silent hill 1-4 really got me into the horror genre.I like a horror with 20-40% action/fighting,having 0 ruins the fun a bit
 

demonhorde665

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"Mainstream (or AAA) game development has reached a point of skyrocketed development costs where failure — or even moderate success — cannot be allowed. Every game must be a blockbuster, or else the publisher will lose money."

this I think is where publishers are getting the wrong idea. a Triple a game does not require an enormous dev team, it only requires an enormous dev team to push a Triple A game out at the deadline the publisher wants. which are still the same length of deadlines from 10 years ago. real solution , give longer dead lines hire smaller team.. bam save money and get a triple A title at the same time.
 

lpedraja2002

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I barely play these games Outlast, Amnesia, old school Resident Evil, Silent Hill, F.E.A.R. since they always scare the crap out of me but I still appreciate them and end up buying most when cheap to see if some day my balls will grow big enough to finish one of them. My eye is currently on The Evil Within which just looks horrible (in a good way). The last trailer I saw which shows some gameplay scared the hell out of me, they have one evil ugly looking monster that made my arm hairs stand up. Any horror fan who's not familiar with that game check it out pronto/.
 
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