blazorthon
Distinguished
[citation][nom]Shin-san[/nom]The Cell is an architecture, and don't take my word for it: . The SPEs were designed to be scalable in number easily.The one in the Roadrunner is actually an enhanced version of the one in the PS3. IBM, Toshiba, and Sony all lost interest in improving it. The Vita using ARM is a prime example of the lost interest.There's two supercomputers, but how many more? Also, that's actually one of the problems with the PS3. Sony hinted that it's orders of magnitude faster than the Xbox 360, so people designed games for the Xbox 360 thinking porting wouldn't be a problem. It turns out that the 360 in quite a few cases was more powerful. Also, the CPU being in a supercomputer doesn't mean much for video games. It shows that it makes a good supercomputer for those cases it was made for, but doesn't necessarily translate into video games. This is Tomshardware, and by being here, you should know about frame rate benchmarks and how they better show off performance compared to corporate PR[/citation]
The Cell is not an architecture. Sandy Bridge can be scaled too and SB-E proves that, but that doesn't make the i7-2600 and other CPUs based on Sandy Bridge an architecture... It's still a CPU, not an architecture. The architecture for Cell is not the processor itself. No amount of arguing will change that because it is a fact whether or not you dispute it. Furthermore, there were several PS3 super computers. If you think that the Cell can't be used for gaming, then you're wrong.
The problem lies purely in how difficult it is to code for. Vector processing can be used for most workloads that a game imposes on a CPU if developers can figure out how to implement the code for it. Given how difficult it is to code for, the limited success is justified. This is Tomshardware and you should know that frame rates are very subjective and a poorly optimized platform doesn't necessarily give anywhere near the frame rates that it could give if it was coded for properly.
The 360 isn't more powerful, but it is easier to code for and can be more easily optimized for because of this. You should know better than to assume that an non-fully optimized benchmark defines the potential of the hardware.
The Cell is not an architecture. Sandy Bridge can be scaled too and SB-E proves that, but that doesn't make the i7-2600 and other CPUs based on Sandy Bridge an architecture... It's still a CPU, not an architecture. The architecture for Cell is not the processor itself. No amount of arguing will change that because it is a fact whether or not you dispute it. Furthermore, there were several PS3 super computers. If you think that the Cell can't be used for gaming, then you're wrong.
The problem lies purely in how difficult it is to code for. Vector processing can be used for most workloads that a game imposes on a CPU if developers can figure out how to implement the code for it. Given how difficult it is to code for, the limited success is justified. This is Tomshardware and you should know that frame rates are very subjective and a poorly optimized platform doesn't necessarily give anywhere near the frame rates that it could give if it was coded for properly.
The 360 isn't more powerful, but it is easier to code for and can be more easily optimized for because of this. You should know better than to assume that an non-fully optimized benchmark defines the potential of the hardware.