[citation][nom]svdb[/nom]So if I want the full game, which is what I'd get on a DVD or via Steam, it'd already cost me anywhere between $40 and $60 after 4 months worth of subscription, whereas otherwise the DVD or Steam version would be mine forever for the same price. So what is this cloud business model really for? For short lived throw-away games? Or to suck the live$ out of ya?[/citation]
no, you dont pay for the game at all anymore, with everquest its hard to explain unless you played it.
they lock higher end content from you, on a free you can go up to level 90, but the character would be useless, and on 5$ a month, you can go to 75, but again further than that you would be useless.
with tribes, you can, i believe, unlock everything in game, and untill you really start getting good at the game, most of the extras dont matter, but once you get good, you can either pay to unlock a class you want, or earn it in game, and the way that game is balanced it isnt a pay to win type of game, along with blacklight retribution, because almost everything you want can be unlocked in game.
now lets go at it another way, free to play means that someone will always be playing it unless you totally screw up, ever play blacklight tango down? at the time it was released, i considered it among, if not the best fps i ever played, but because it was 15 or 20$, and a fps, no one played it. you were lucky if you didn't have to wait 4 hours to play the game. most non big name fps games are like this, where the servers are dead after a month, f2p guarantees that you always have someone to play with.
i wont say that free to play doenst have flaws, and cant be pay to win, but you take the good with the bad, and in almost every free to play i have played, so long as you dont royally suck, its never a pay to win.