XCom:EU was a buggy mess that was never fixed. LOS and cover errors galore. From teleporting aliens, to weapons not firing at intended targets, to missions straight up unwinnable. Coupled with a terrible strategic/tactical coupling (I loved finishing escort missions only to have send my 2-3 hp men back into the field to clean up or risk having the escort commit suicide on the way back to the base???). I can only assume this'll be much of the same, slick graphics with horrendous gameplay.
I never played any of the original X-COM games, but I did get into this game rather heavily for what it is. It was my first real strategy game that I played and while I did enjoy it, I have to agree. It was incredibly buggy.
It actually didn't even seem like bugs but intentional ass backward elements to the game. It felt like the game didn't like you winning in certain occasions. I've gotten into the groove of saving constantly before, during, and after ever conflict because you didn't know what was going to happen.
XCOM EU is great, but there is a LOT missing. I don't expect this expansion to be very amazing. Lots of people have been modding the game to make it better even though the creaters didn't make it easy to do so. The XCOM EU mod "Long War" does pretty good to make the game more fun.
Having played all 3 of the original XCOM games (I don't consider the titles after XCOM: Apocalypse worth mentioning here) I have both good and bad impressions about XCOM: Enemy Unknown. The tactical experience is far more engaging with the limit of up to 6 soldiers (vs up to 26 in XCOM: Terror From the Deep for example though a typical squad would have 14-16 soldiers) and the excellent use of cover. The strategic experience is far more limited, however. My biggest gripe is that you can only send one squad out. Also, you can't set up factory bases (you can't even sell the items you manufacture).
This Enemy Within expansion reminds me of the Sirius Cult from XCOM: Apocalypse. That wasn't a big part of that game, however.
There are lots of graphical glitches I found somewhat strange considering the polish on the mechanics of the game, sometimes a troop will look in completely the wrong direction when firing, or I've seen some crazy over the shoulder shots. Fortunately for me, the gameplay makes up for it, but I do hope they fix those silly glitches.
There were tons of glitches in the game, camera angles that never showed your troops, battles on the 4 story ship where you could not see the enemy because the roof obscured your view, line of sight issues where the enemy could shoot through a wall or closed door at you.
The game had its problems but my biggest problem with x-com enemy unknown, was that you could sit down on a Saturday morning at 8am, install the game and eat breakfast. Start playing around 9am, take a break for lunch around noon, eat lunch and take a nap. Start playing again at 2pm and be done with the game in time for dinner.
The game was way way to short, @$10/hour for entertainment I will go to a movie instead. Sorry enemy within, you get an instant fail based from me. An 8 hour campaign is barely acceptable in fps games, why should it be acceptable in single player turn based strategy games?
Enemy Unknown is full of glitches and ive only just started playing the game 2 weeks ago for the first time.
The cyber discs always seem to fly through walls when you fight them on a battleship or the first encounter with the sectoid commander at the alien base.
Sometimes on the start of a mission my team is hovering in mid air. Then when you click on them they drop back down on the ground.
Loading games that start in mid play would make zombies you already killed stand up like they are still alive even though they are dead, the same with cyberdisc wrecks, they would look new undamaged even though its destroyed.
Sometimes a player can see an alien but the shoot option is greyed out, i have to perfom an action with another character then switch back and the shoot option is now availble.
Ive had assult class in ghost armor in ghost mode miss a point blank rapid fire shot from behind a flanked sectopod with 85% hit 100% critical.
Ive had snipers with squad sight 105 aim 95% hit miss both double tap shots on Etherals. Wow, just wow.
Ive had turns where at the start of my turn i cannot move any of my troops because the option just is not there. i have to end my turn and wait next turn in order to move.
And the biggest complain I have is when I am on an alien ship and I put troops outside the unopen doors, when i go to select another one of my troop away from the door, one of my troops open the damn door by themself makig a new enemy encounter.