3D Studio Max Question about Bipeds & Footsteps, controlling Placement &Location.
i made a set of stairs because i wanted to learn a little more IK (inverse kinematics) in Max.
all the tutorials i had done, you put footsteps down on some neutral plane. all wonderfully interesting and everything, but - what if you want to use this function to make a character climb a parapet to a castle or something ?
biped contemplating stairs
http/www.geocities.com/wwswimming/stairs-biped.jpg
viewed in wireframe mode, footsteps are "hidden", in a manner of speaking. i had wanted to put them on the brick looking stairs.
http/www.geocities.com/wwswimming/footsteps.jpg
there's got to be a secret to do this ! !
any and all help would be appreciated.
thanks !
i made a set of stairs because i wanted to learn a little more IK (inverse kinematics) in Max.
all the tutorials i had done, you put footsteps down on some neutral plane. all wonderfully interesting and everything, but - what if you want to use this function to make a character climb a parapet to a castle or something ?
biped contemplating stairs
http/www.geocities.com/wwswimming/stairs-biped.jpg
viewed in wireframe mode, footsteps are "hidden", in a manner of speaking. i had wanted to put them on the brick looking stairs.
http/www.geocities.com/wwswimming/footsteps.jpg
there's got to be a secret to do this ! !
any and all help would be appreciated.
thanks !