This is my first post so please be gentle.
I think the biggest virtual elephant in the room is that 30% of people suffer from motion sickness using VR and Some AR. DARPA and the military steered away from battlefield AR as a sick combatant is not much use, let alone 30%.
Apple have steered away from VR content that might induce this in their demos, you would not want 30% of the press feeling sick using your first foray into this technology. Also the remainder of users have varying tolerances to VR/AR comfort levels.
I think it is aiming for AR over VR as most demo scenes are flat things, screens, browsers etc in mixed reality, even the gaming is with a controller on a 2D screen and the user being stationary, or was it just to avoid the motion sickness problems.
With no haptic feedback or controller it would make gaming strange. Any shooting game where you aim with your eyes not your hands holding a weapon would be reminiscent of gamers using touch screens to head shot people instantly, the same with this just by looking at them. Lots of games and sports require holding a ball or thing to play with, so just using your hands to play pool, golf or ping pong would be weird.
The technology is amazing, the external battery a step back, and fabric head bands will smell like a wet dog after not too long.
I am very curious as to where the Vision Pro will lead, if they want us to buy this and ditch the laptop, TV, sound system etc. you are going to be no fun when you have guests round. Does apple want you to stop buying all their other products and replace them with this one, that seems like a bad business strategy.
I first used VR in 1992, and have been waiting a long time for the technology to improve, I think Quest/Vive/Pico will be for gamers and AR for productivity and entertainment.