Adobe Goes After Apple in Ad Campaign

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What people forget is that flash isn't just video, its interactive. You can make games, menus, applications and all with flash. While the new HTML5 is supposed to pick up video and sound and make it a standard, I don't see how it can replace the games and applications that flash can do (I've just begun fiddling with flash but that's how I see it.
 
I've been surfing the web for a long time. I believe the internet can do without flash. While a few sites like gamespot.com use flash for their contents the majority of flash use is for advertising purposes which consume most of the available bandwidth. If you have a fast internet connection you'll be fine with flash but with a slower connection like 1.5 Mbps or slower, you'll have to wait while the page is not even finished loading, yet most flash ads are happily hogging the bandwidth and looping again and again, causing you further wait. Giving true meanings to the expression "world-wide wait."
 
@sublifer,

Agreed. I'm a flash dev, and I can't even imagine the death by a thousand needles it would feel like to program a game in HTML5/CSS/Javascript, and then testing on every browser that implemented the standard in a slightly different way.....
 
Theres a difference. Apple is choosing not to support flash. They aren't forcing anyone to stop using it.

You can easily go out and buy non-Apple products and use flash. Only their iPhone OS doesn't support flash.

If Toyota created a car that doesn't work in a popular car wash (just imagine) did I force anyone to stop using that car wash? If people love that car wash so much, they can go out and buy a different car. Toyota didn't force them to buy that car.
 
I could live in a flash free internet so seeing adobe cry and fall to such lows as to play the politics game with apple is fine by me.

The more people on board for HTML5 the faster it becomes more useful.
 
[citation][nom]vant[/nom]Theres a difference. Apple is choosing not to support flash. They aren't forcing anyone to stop using it.You can easily go out and buy non-Apple products and use flash. Only their iPhone OS doesn't support flash.If Toyota created a car that doesn't work in a popular car wash (just imagine) did I force anyone to stop using that car wash? If people love that car wash so much, they can go out and buy a different car. Toyota didn't force them to buy that car.[/citation]

And by that statement I guess it would be ok for all other manufacturers and software writers to block all apple products, got windows? can't use apple on it, no quicktime no itunes, microsoft would be on an anti trust investigation immediately, yet apple can get away with it... Screw apple
 
[citation][nom]Princeofdreams[/nom]And by that statement I guess it would be ok for all other manufacturers and software writers to block all apple products, got windows? can't use apple on it, no quicktime no itunes, microsoft would be on an anti trust investigation immediately, yet apple can get away with it... Screw apple[/citation]
It's their choice. Just like I decide what accessaries belong in my car. If I started a company, I'd be pissed of someone forced me to include something in my product.

For example, 'Ballot Screen'. It's Microsoft's product, I'm not sure why the EU decided to step in and regulate someone else's business. If a user wants to use IE or doesn't care, it's not the government's business.

I mean seriously what's next? Do I get to choose a LS3 for my Camry engine now? If I developed a phone myself, are people going to try and force me to include flash as well? It's my own damn product, let me design it the way I intended it to be.
 
[citation][nom]vant[/nom]Theres a difference. Apple is choosing not to support flash. They aren't forcing anyone to stop using it.You can easily go out and buy non-Apple products and use flash. Only their iPhone OS doesn't support flash.If Toyota created a car that doesn't work in a popular car wash (just imagine) did I force anyone to stop using that car wash? If people love that car wash so much, they can go out and buy a different car. Toyota didn't force them to buy that car.[/citation]

When you dominate the market(smartphones and ipads) and refuse to support something like Flash, you are removing choice from the customer. That's why Microsoft has so many lawsuits against it. Why can apple do such things? You must also consider the reason behind Apple's decision. It most definitely isn't due to security like Jobs says, it's money. AppStore can't compete with free Flash stuff.
 
[citation][nom]beayn[/nom]When you dominate the market(smartphones and ipads) and refuse to support something like Flash, you are removing choice from the customer. That's why Microsoft has so many lawsuits against it. Why can apple do such things? You must also consider the reason behind Apple's decision. It most definitely isn't due to security like Jobs says, it's money. AppStore can't compete with free Flash stuff.[/citation]
Apple doesn't dominate the market, RIM does. Maybe we should knock on their door and force them to include App stores from Android and iPhone. And maybe a Safari/Opera mobile ballot screen every time someone tries to use the phone for the first time.
 
[citation][nom]beayn[/nom]Adobe has stated they will support HTML5 and obviously Flash. They are clearly about Choice where Apple is not. Apple wants to block Flash because as someone else stated, it will compete against their AppStore in the gaming area, taking business from them. They want to control this and sell apps, while giving the user no choice in the matter.I'm behind Adobe on this. Sure, Flash has security issues and they are working on them, but so does Windows and OSX. Flash used to feel bulky and still does on older computers but it hasn't felt that way in ages. I mean how big is the plugin? 256k? 512k? Maybe up to 1mb now? It's tiny. Very tiny. Just download Apple Quicktime if you want to talk about bulky. 76mb for a video/audio player. I think VLC is 2.5mb and plays it all.[/citation]
It's a little more nefarious than that. Apple wants to block Flash created games that Adobe CS then converts to Apple compatible objective-c apps. It's all about hindering cross platform developing. I really doubt apple give two rats about Adobe, they're more worried about google and this is a great way to slow cross platforming without taking on google's billions directly.
 
It's interesting to see Adobe complaining about limited creativity options... I love my CS4 (soon 5) software but if I have a choice between adopting open-standards HTML5 vs proprietary Flash, I'll take the HTML. I guess realistically I need to develop for BOTH until Flash eventually goes away. :)
 
[citation][nom]TwoDigital[/nom]... but if I have a choice between adopting open-standards HTML5 vs proprietary Flash...[/citation]

Which brings me to my point - Adobe Flash is just as closed as Apple is. I cannot find any free open source IDEs that will let me develop complete Flash games. I must buy Adobe's high-priced product (over $600 for a commercial license, as an educational license means I can't make any marketable products).

So why is Adobe allowed to force their proprietary environment upon everyone while Apple is not? Maybe this means they are going to make Flash open... or maybe they just want to make money like Apple does.
 
[citation][nom]touchdowntexas13[/nom]Haha I can agree with you there.Here is what I know:When I saw the phrase "Adobe is grasping at straws", and linked that to the fact that the title of the article had the word "Apple" in it, I IMMEDIATELY knew who wrote this article.Now if I can read the first two or three lines and pick out the author based on long-term biases, don't you think there is something seriously wrong with the way the article is written?I only pointed out one of the many instances of biased wording in this article. I have been on Tom's for over a year now, and I really enjoy most of the stuff that is written. It is often helpful, insightful, and fun. But every once in a while I come across something that makes me stop and say "Why?".Maybe it's just me, but I really don't see any kind of professional edict in this article (as well as others written by the same author). This seems more like a personal blog meant to persuade readers and not a tech news article meant to inform the readers.To sum up what this article throws at me: "Adobe is playing a useless dirty game against the completely innocent Apple. Adobe has no chance of winning anyways because their products/services are only useful for one or two things."I don't hate you Kevin. I don't even dislike you. I don't care that you really love Apple and their products (I enjoy a few of them myself). I just disagree with the way you handle your journalism.That is all.[/citation]
I agree...his articles all seem way too biased, and I even recall several articles where he does exactly the same thing. Articles should bring us more facts, if I wanted to read someone's opinions...I'd hit up a blog.
 
[citation][nom]MDillenbeck[/nom]Which brings me to my point - Adobe Flash is just as closed as Apple is. I cannot find any free open source IDEs that will let me develop complete Flash games. I must buy Adobe's high-priced product (over $600 for a commercial license, as an educational license means I can't make any marketable products).So why is Adobe allowed to force their proprietary environment upon everyone while Apple is not? Maybe this means they are going to make Flash open... or maybe they just want to make money like Apple does.[/citation]

I don't have an iphone or anything and have never looked at the AppStore. Are there free apps on the app store or are there free apps available elsewhere without having to hack the phone (jailbreaking I think they call it). Much of the content created for Flash is free. I haven't heard of that being the case on the AppStore but like I said, i have no experience with it.

 
"Adobe is grasping at straws"
"the one or two joys that Flash can bring"

thanks for the completely unbiased and objective article....

"Innovation thrives when people are free to choose the technologies that enable them to openly express themselves and access information where and when they want,"

this is exactly right, and why it enrages me so much when Apple are like "we are all about innovation"
sif! your forever try to achieve your image as being innovative by making it so NO ONE ELSE CAN BE!

like wasn't the iphone innovative with its multi touch screen! BECAUSE THEY BLOCKED ANY COMPETITOR FROM BRINING OUT A MULTI TOUCH PHONE!
 
[citation][nom]beayn[/nom]Adobe has stated they will support HTML5 and obviously Flash. They are clearly about Choice where Apple is not. Apple wants to block Flash because as someone else stated, it will compete against their AppStore in the gaming area, taking business from them.[/citation] This is patent nonsense. There are 10's of 1000's of games available via the App Store and not one of them depends on Flash.

Apple is not removing a persons right to choose a product which supports Flash, they're stating that Flash is dated, sucks CPU cycles, drains batteries, has (exploited) security issues and is proprietary.

You remain free to buy any Apple computer and run Flash in their desktop OS. The restriction applies to the area of small mobile devices where battery life is (arguably) better used by apps not ads.

If Adobe had made Flash far more optimised years ago, I doubt Flash on iPhone OS would ever have been an issue. Look how they are desperately failing to squeeze it into Android without it crashing all the time.

Of course, Apple could have taken the route of coding in something like ClicktoFlash allowing people the option to have Flash on or off but this would not have removed potential security risks and will have netted a ragtag crowd of devs who haven't a clue when it comes to the aesthetics of an apps design or respect for a platforms GUI guidelines. I use some PC apps and they have as much design consistency as a Jackson-Pollock.

Face it...Within a couple of years 90% of Flash capabilities will have been met by HTML 5 tag calls to open standards codecs and frameworks. Within five years Flash will be all but forgotten.

Adobe tried desperately to kill Flash when it was owned by Macromedia but did an abrupt about face once they'd bought the company. They made Flash relevant...but tech moves on and what was relevant yesteryear was relevant yesteryear.
 
[citation][nom]cknobman[/nom]Parrish, your journalism needs more facts and less opinion. While reading your article the reader should not be force fed your own personal opinions, remarks, snide comments, etc......[/citation]
[citation][nom]seriousazn[/nom]I agree...his articles all seem way too biased, and I even recall several articles where he does exactly the same thing. Articles should bring us more facts, if I wanted to read someone's opinions...I'd hit up a blog.[/citation]
Even worse, they dont have any qualms about deleting comments that they dont agree with.

Which they did to me in this article and I confronted them about.
http://www.tomshardware.com/forum/10363-55-wins-1000000-perfect-game-2k10#t143721
 
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