Angry Birds: No Money In Android Market

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[citation][nom]woofster[/nom]It is a bit of a (false) sweeping statement to say how garbage ALL the iphone apps are. There are a lot of brilliant apps, and a lot of pointless apps aswell. If you look in the android market there are a lot of rubbish apps in there too, as well as good ones.The price of the iPhone actually isnt that bad when you look at the range of HTC devices. The new HD7 is borderline the same price on O2, so where does that put Android users in your mind?Finally, most people who own iPhones that i know only generally buy the 59p apps. Does that make all iphone users stuck up snobs for buying a few 59p apps, which equates to about a weeks worth of line rental?[/citation]

Same price? I got the highest end HTc makes for free. Lets see apple do that.
 
Vesterbacka is an idiot. He's making this comment without even TRYING to sell Angry Birds on Android. He could've made millions of dollars if he would have charged $1.99 for the app and ditched the shitty ads which are VERY annoying. I'll pay for a good app, but don't release it for free with nagware built-in and then claim it's not profitable.
 
[citation][nom]fuzzyplankton[/nom]Apple people just like paying 3 times the cost for 3 year old technology because there cool.[/citation]

cool? where? all I see is "moron" written all over their faces.
 
[citation][nom]fuzzyplankton[/nom]Same price? I got the highest end HTc makes for free. Lets see apple do that.[/citation]

The HD7 is available for free, but you need to pay £35 a month for 2 years. That's rather similar to the iPhone cost don't you think?

Neither phone are what you would call "cheap". You're talking about £840 over 24 months for the HTC HD7 (O2, £35 per month), and £820 over 2 years for the iPhone 4 (3 network £30 per month, £100 upfront), That means the HD7 is more expensive...suddenly the iPhone isnt quite as expensive as people make out.
 
[citation][nom]brandjury[/nom]Tip: Put your phone in "Airplane Mode" before launching Angry Birds. This will disable all incoming and outgoing radio signals, killing the app's ability to stream ads onto your game UI.[/citation]

And as a note, you could instead turn off your data connections so you can still receive calls and texts if you need to be able to be contacted while playing.
 
[citation][nom]johnspierce[/nom]Vesterbacka is an idiot. He's making this comment without even TRYING to sell Angry Birds on Android. He could've made millions of dollars if he would have charged $1.99 for the app and ditched the shitty ads which are VERY annoying. I'll pay for a good app, but don't release it for free with nagware built-in and then claim it's not profitable.[/citation]

I think he's actually making more on the ads then you could just selling at a one-time fee.
 
Fuck apple, and bias apple writers. Your only kidding yourselves. Ill piss all over your gay ipads and then I'm gonna piss on you. Your all muff cabbage.
 
There's a reason why Josh from Engadget describes the Android Marketplace as a "Nightmare hell ride" and compares it to a "Somali black market". So many underground dev's take advantage of successful apps by naming theirs very similar to dupe the customer into buying the wrong app - usually not nearly as good - instead.
 
I got angry birds on android. It was free, why not? i'm sure if i owned an iphone i too would look for "free apps" on the itunes and would bypass angry birds. The difference is, I can buy itunes gift cards or and load up credit on my itunes account without needing to put in my credit card.
Then there's other stuff, when buying your season of The Office, to download onto your mobile phone, why not throw a 99cent game in there too. The integration of a music/movie/tv/and app service really offers the 1 stop shop for everything you want in entertainment.

Itunes is the Walmart tunes movies apps everything of Appstore
Android market is the computer deli of apps appstore.

 
How about just offering a limited or ad supported version and then charging for the full version. That's the only way I've bought apps for my iPhone and when my contract is up and I get an Android phone (next summer), I hope to continue to buy good apps for Android.
 
I have to agree with the part about the ecosystem for Android being fragmented. In fact, when I conceived and developed the app store Aproov (www.aproov.com), I was fully aware that I would be competing with a lot of others out there. What became apparent is that many mobile device manufacturers are not including the Google Market app on their devices but rather a proprietary app to access their own store. This is a major problem for developers because it means that they need to upload their apps to many stores. It is also a pain for customers because all the apps they download will only come from that store and when they switch to a different device, their apps are no longer available.

To solve this problem for both developers and customers, I designed Aproov to be entirely web-based requiring no proprietary app to be installed. Customers will always have access to their apps no matter what device they use. Sure, developers still need to upload their apps but there is now integration into the Google Android Market and Aproov will automatically retrieve the best performing free apps. This of course is a great service for developers too lazy to upload their apps to Aproov.

Customers have demanded web-based stores with mostly great apps. Aproov goes beyond this and even filters out all the crap including adult material and useless apps. It also is built from the ground up to address the truly international community with respect to multi-language content, the ability to host free, trial, lite or paid apps.

Most developers are glad that Aproov has taken the initiative to build a true solid ecosystem. Two years in the making, it is not a "crap" store. Some have made comments like it being a shady fly-by-night shop. Honestly, who would spend 2 years developing a fly-by-night shop? Stick with Androlib, Appbrain and the rest of those Market scrapers that offer no real ecosystem if you have no interest in promoting your Android apps.

Check with Aproov a year from now, and I hope that it will be the app store that everyone uses as their number one place for apps. Wish me luck!
 
I own both an iPad and an HTC Incredible... I have purchased apps on both devices... however had i not been able to try Angry Birds first on my Android... I would not have purchased it for my iPad (which I did.)
 
Why is the itunes market more profitable? people have been embedded in that market for years wile android market is still fairly new.

What would improve the android market? dunno, offer something like "android gift cards" and maybe standardize the android phone a little? So many comments on how some stuff works on HTC, while others not on Nexus, or how Tmobile Eris force closes and motorola droid2 runs fine.
 
[citation][nom]kingssman[/nom]Why is the itunes market more profitable?[/citation].... for Apple, probably because they demand a cut of the app cost per app sold... (30% I believe)
 
Lets see.. AndroidTV, Android Nook e-reader, Android phones, Android MP3s, Android HP Printer, Android in space, Android on an iPad, Android on a Netbook... see where this is going? Fragmentation sure, but portability and flexibility... damn right. It's a good decent product that really is just getting started. With Android 3.0 and full tablet support, who knows what will come next!
 
Apple store is what 90% fart machines? and 10% decent stuff. i have a iPhone 3g i hate it my wife has a HTC Evo and there are so many more quality app for either alot less or cheaper.
 
It doesn't really surprise me that you can't sell Angry Birds on Android easily. Angry Birds is just a rehash of the bajillion physics knockdown flash games that you already have easy free access to when your mobile's OS allows flash. I played it on my brother's Fascinate and I wasn't impressed, there are better knockdown physics games out there you can play for free on numerous flash gaming sites. To sell something reliably on android, it actually has to be unique and good and not just another fart app otherwise it just gets buried under all the stuff that's freely available.
 
Well, Android users tend to be smarter than iPhone users, so they will look for free or cheaper alternatives before buying an app. Also, piracy may be hurting sales more on Android. It's more "open" so it's easier to bypass copy protection and find pirated apps.
 
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