[citation][nom]uronacid[/nom]I'm glad Microsoft took this game. They steered Bungie in a great direction and helped standardize first person shooters on the console. Without Microsoft's acquisition of Bungie, games like Modern Warfare, Bad Company, or even Resistance would not be as good as they are today. Microsoft's acquisition forced Bungie to convert Halo from an RTS to a FPS.It's a well known fact that Microsoft shared the method they used to make Halo's controls playable for the Xbox. Dev's haven't reinvented the wheel since. They have no reason to. Bungie/MSFT had found a good balance between auto-aim and manual control as well as a good button layout.Also, things like being limited to two weapons and melee being useful. Were made popular by this fantastic series. Microsoft was the best thing that ever happened to Bungie.[/citation]
i have to correct you, or who else will.
if you want to do this, than lets go. the first fps to get it right was golden eye, and perfected by perfect dark wich worked VERY well with that consoles limitations.
i also hear good things about timespliters, a good game with fantastic controls.
now back to golden eye, i believe one button layout was c buttons to move and analog souly to aim, an evolution of that would be one analog to move and one analog to aim
and the reason that it hasnt had a good going yet would be because how could you make it better with only a controller? well i have an idea.
as anyone played metroid prime on the wii knows, you almost cant improve the combat, but i know how.
a wii mote or a move, with an analog stick, and a numbchuck with a stick, that handles movement and moving the screen, and the opticals determine where on screen you are pointing. this setup could be the best way to experiance a fps, the control of a mote, and the movement of sticks, it would rival, and for some people surpass what is possible with the keyboard mouse combo.
but this wont happen this gen because the motes are all made for casual games exclusively.