Atari 5200 controller - ahead of it's time?

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They didn't have a controller that worked quite like the 5200
controller until the dual shock controller came out for the Playstation
2 (an analog stick which moved an object at different speeds depending
on how far the stick was moved from the center).

There are those who say that the Atari 5200 controller rivals that of
the "trac-ball" when playing MISSILE COMMAND. Others even claim that it
is superior. In any case, one thing I will agree with is that it's a
vastly different experience from playing the game with a fixed stick -
there's no comparison.

The sad thing is, is that while the 5200 enhanced certain games
(Missile Command, Centipede, and Gorf come to mind), the same
controllers that were a blessing to some games made other games
downright UNPLAYABLE (Kangaroo and Frogger come to mind).
 
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Before the Dual Shock pad for the Playstation one there was the Single
Shock pad (was brought to the US without shock and called the Dual
Analog Pad briefly before the DAP was released). Regardless, the
analog Dual Flightstick (two analog sticks, not really a flight yoke)
predates all of the analog pads and was out at the time of the PS1
launch in 1994.

The Saturn 3D pad was out when Nights was on the scene, I believe in
fall of 1996. Sega was more prepared for the eventual switch to analog
controls than Sony was at the time. Almost all of their games that
could support analog controls did -- even when there was no analog
controller yet to use them on! Check out Panzer Dragoon and
Powerslave/exhumed with the 3D analog pad.

It's worth noting the Vectrex analog controller was self-centering,
which IMO was the biggest failing of the Atari 5200 sticks (other than
their general reliability -- which was shitty). When the Tandy CoCo
was released they were heavily criticized for having non-centering
analog sticks, a stigma the computer still has to this day even when a
MUCH better centering stick with trim controllers was available --
Hayes/CH products made one as well as Tandy.
 
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"The Space Boss" <drsmith666@aol.com> wrote in
news:1120113070.842228.180150@f14g2000cwb.googlegroups.com:

> They didn't have a controller that worked quite like the 5200
> controller until the dual shock controller came out for the Playstation
> 2 (an analog stick which moved an object at different speeds depending
> on how far the stick was moved from the center).

I didn't even have to read the rest of this message before I stopped
becasue of your gross lack of information.

Now, I'm not sure when the Saturn 3D controller came out, possibly pre-
dates it, but the Nintendo 64 controller had analog input WAY before the
Dual Shock was released for Playstation (ONE! not TWO). Not to mention
the Vec has analog input as well. And IMO, Nintendo's analog stick on
the N64 blows away the dual shock stick. Tighter and more responsive.


--
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East Coast Gaming Expo
http://www.ecgxpo.com
"It's the games"
 
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My two cents...

I will state that the internal composition of the 5200 stick was in
fact revolutionary. Instead of using a hard waferboard or something,
Atari engineered the "flex circuit" membrane and used carbon dots to
complete the circuits within. This technology has been manifestly
copied in every controller since, and has allowed for a greater array
of design freedom. Too bad they didn't work on the button "feedback"
to cure that mushy feel. The non centering Joystick was incorporated
to boast over the Intellivision's 16-position "pad", and in a moment of
hubris, Atari thought, "hey, why not 360 degree movement? dudeee"
For all the bitching, it's easy to get a Y adapter and a third party
Wico or something and play the games that really demand a centering
stick with authority ;)

Jeff
 
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Chuck Whitby <intvsama@verizon.net> wrote in
news:Xns96854E1183D34intvsamaverizonnet@130.81.64.196:

> "The Space Boss" <drsmith666@aol.com> wrote in
> news:1120113070.842228.180150@f14g2000cwb.googlegroups.com:
>
>> They didn't have a controller that worked quite like the 5200
>> controller until the dual shock controller came out for the Playstation
>> 2 (an analog stick which moved an object at different speeds depending
>> on how far the stick was moved from the center).
>
> I didn't even have to read the rest of this message before I stopped
> becasue of your gross lack of information.
>
> Now, I'm not sure when the Saturn 3D controller came out, possibly pre-
> dates it, but the Nintendo 64 controller had analog input WAY before the
> Dual Shock was released for Playstation (ONE! not TWO). Not to mention
> the Vec has analog input as well. And IMO, Nintendo's analog stick on
> the N64 blows away the dual shock stick. Tighter and more responsive.
>
>

the only bad thing i've found with N64 controllers is they break way toooo
easy.



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2005 RSPW RUMBLE winner

mWO 4 a long time baby

read my comix at
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Trady Turtle for president
 
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In article <1120360589.625317.113010@g44g2000cwa.googlegroups.com>,
"Crock" <delse@comcast.net> wrote:

> Now if Atari had actually tested the technology it was trying to use
> before throwing the piece of junk it had created on the unspecting
> public, then you may have a valid argument. As it is, even after 9
> revs the 5200 controller was still aweful....

The main problem is that someone at Atari didn't understand what
oxidation would do to those contacts. Or someone did understand, but
Atari was too cheap to use actual gold plating on the contacts.

That being said, there was ONE version of the flex circuits that worked
great. Six or so years ago I found a pair of controllers at a thrift
store that worked when I got home and tried them. So I opened them up
to see what the deal was. They had a rev 8 flex circuit in them, but
unlike most rev 8's, there was some kind of black coating on the flex
circuit contacts, probably graphite-based.

By the time they made those sticks, I doubt that anybody at Atari cared
enough to notice that particular version working well, much less cared
enough to act on that information.

Not that there weren't other problems. Fire buttons on the left and
right sides is un-ergonomic, but at least they put both buttons on both
sides so you could use either hand, unlike Colecovision. And those
horrible non-centering analog sticks, when most of their games needed
8-way control.

And the 15-wire cable meant three times as many wires that could break
with wear and tear. I've repaired (or attempted to) enough 5200
controllers to find a not insignificant number of bad cables.
Controllers from all Nintendo systems, and most modern systems since the
PS1, use a serial interface of some sort, with the latter being a full
communications bus of some sort, which means more functions with less
wires.
 
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VectorGen wrote:


> For all the bitching, it's easy to get a Y adapter and a third party
> Wico or something and play the games that really demand a centering
> stick with authority ;)

You mean the ones that let you use a 2600 controller? What of the
second button? How will you play Defenders?
 
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"Chuck Whitby" <intvsama@verizon.net> wrote in message
news:Xns96854E1183D34intvsamaverizonnet@130.81.64.196...
> "The Space Boss" <drsmith666@aol.com> wrote in
> news:1120113070.842228.180150@f14g2000cwb.googlegroups.com:
>
>> They didn't have a controller that worked quite like the 5200
>> controller until the dual shock controller came out for the Playstation
>> 2 (an analog stick which moved an object at different speeds depending
>> on how far the stick was moved from the center).
>
> I didn't even have to read the rest of this message before I stopped
> becasue of your gross lack of information.
>
> Now, I'm not sure when the Saturn 3D controller came out, possibly pre-
> dates it, but the Nintendo 64 controller had analog input WAY before the
> Dual Shock was released for Playstation (ONE! not TWO). Not to mention
> the Vec has analog input as well. And IMO, Nintendo's analog stick on
> the N64 blows away the dual shock stick. Tighter and more responsive.
>

I believe the order of introducing analog controls to the mainstream is
Nintendo 64, Playstation, then Saturn.
Also, any modern system with an analog stick (or two) on their controller
blows away the mushy Playstation 1/2 sticks:
N64, Saturn, Dreamcast, Xbox and Gamecube.

>
> --
> ___
> Chuck Whitby - Founder
> East Coast Gaming Expo
> http://www.ecgxpo.com
> "It's the games"
>
 
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In article <FV3ye.741$gD5.456@trndny06>,
"Tempora" <tempora@nowhere.com> wrote:

> I believe the order of introducing analog controls to the mainstream is
> Nintendo 64, Playstation, then Saturn.

Point of order (or out of in this case), I believe Knights on the Saturn
& it's controller predates the psx Dual Shock controllers.

jt
 
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NO, a Wico joystick has more than one fire button, and works just fine
for Defender.
 
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Mattel Intellivision used the "flex circuit" membrane
way before Atari ever did....

...and weren't those controllers equally fabulous? :)
 
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When you think about it, almost the entire design of the CX-52 was
originally found on the Emerson Arcadia. Or at least the non-centering
analog stick and 12 key numeric keypad was, anyway. I can't remember if
the Emerson had dual fire buttons or not, but I am confident that Atari
did at least innovate the inclusion of function keys on their
controller.

As for modern analog sticks... funny thing about them is, they are
actually DIGITAL. Ha.
 

crock

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Jan 29, 2005
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Well, of course eveything we're talking about is digital in some sense.
The outputs of the 5200 controllers go through an A-to-D converter
inside the 5200 itself. In modern systems, this A-to-D conversion
happens inside the controller rather than inside the console....
 
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>In modern systems, this A-to-D conversion
>happens inside the controller

Actually, I was referring to the fact that the "analog" sticks on
modern controllers use digital encoders to track their movement (such
as you find in a trakball or mouse), while old fashioned analog sticks
(everything prior to the N64) used potentiometers, which are truly
analog devices.

Of course, the end result is the same either way.