The following first paragraph is just sort of backstory; it's not "necessary" for answering the question.
Hey so I'm a PC gamer, and something I remember specifically about my transition from console to PC gaming is how very attentive to detail (to the point of obsession) I became over graphical fidelity. In my days as a console gamer, I remember not giving a hoot about frame rate, aliasing, resolution, frame latency, etc.. Like most, I really couldn't properly articulate why one game looked particularly better than another. Looking back, I realize that consoles games are rarely developed with the aforementioned graphical specifities in mind, and instead just try to improve things like polygon count and lighting techniques. But anyway, as I became a PC gamer my attention to detail became massive. Nowadays I can see the most minute amounts of aliasing, and can see differences in frame rate as small as 3 or 4 fps, and as such I find console games to be almost disgusting to look at.
So basing of this evolution of my standards, I was wondering if the same could be applicable to sound quality in video games (I am by no means an audiophile): if I hypothetically spent like $1K on some nice audiophile speakers, would that actually make playing games worse? I know sound quality in games can vary a lot between games, so I'm wondering, could having an audiophile setup allow me to really tell how inferior the sound quality of certain games are and as such, actually make certain games almost unbearable?
Hey so I'm a PC gamer, and something I remember specifically about my transition from console to PC gaming is how very attentive to detail (to the point of obsession) I became over graphical fidelity. In my days as a console gamer, I remember not giving a hoot about frame rate, aliasing, resolution, frame latency, etc.. Like most, I really couldn't properly articulate why one game looked particularly better than another. Looking back, I realize that consoles games are rarely developed with the aforementioned graphical specifities in mind, and instead just try to improve things like polygon count and lighting techniques. But anyway, as I became a PC gamer my attention to detail became massive. Nowadays I can see the most minute amounts of aliasing, and can see differences in frame rate as small as 3 or 4 fps, and as such I find console games to be almost disgusting to look at.
So basing of this evolution of my standards, I was wondering if the same could be applicable to sound quality in video games (I am by no means an audiophile): if I hypothetically spent like $1K on some nice audiophile speakers, would that actually make playing games worse? I know sound quality in games can vary a lot between games, so I'm wondering, could having an audiophile setup allow me to really tell how inferior the sound quality of certain games are and as such, actually make certain games almost unbearable?