Developer Says 2-3 Years Till PS3 is Maxed Out

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[citation][nom]njkid3[/nom]And you have to be an ignorant ass not to see that uncharted 2 doesnt look close to a dx9 game. trying getting your eyes checked gramps[/citation]
Logic fail. You can say that it looks better than other DX9 games but you can't say that it is better than a DX9 game... It is a DX9 game. lol (I think it is, anyway)
 
[citation][nom]jednx01[/nom]Logic fail. You can say that it looks better than other DX9 games but you can't say that it is better than a DX9 game... It is a DX9 game. lol (I think it is, anyway)[/citation]

i ment the visuals resemble more closely that of a dx 11 game
 
[citation][nom]Antilycus[/nom]And for all the PC Gamers (I used to be one) that are always touting your system is better then console X, no shit.[/citation]

lol!!
 
Antilycus, you got it, the developers need the money still coming in, so they need news like this. Big help that BestofMedia has somebody like Marcus to write the fluff pieces :)
 
And if I remember correctly, the PS3n uses OpenGL, which has had a very difficult time coming up with new technology which is why its going to lose A LOT of market share when compared to DIRECT X 10. Direct X10 was pretty much just "copying" open GL architecture previosly but DX10 is the first time for a rewrite from the inside out.
 
This article should be titled "Developer Says 2-3 Years Till we are too lazy to optimize our code" I can understand how a piece of hardware can be maxed out, but the truth of it is that the PS3 could have been maxed out some time back. I mean imagine Crysis trying to run on this thing at full settings.

Developers need to talk less and develop more.

Monica S
Los Angeles Computer Repair
http://www.sebecomputercare.com
 
Glad I'm a PC gamer, despite all the idiot fanboys who will argue that their consoles have better graphics when in all aspects except price are they inferior.
 
I honestly can't believe that people can hear something like: "We're using all of the PS3 right now, but you can always be more efficient in the way you use it." regarding a system that already has to force upscale to get 1080p resolution on most of its games, has several year old hardware, including a 256mb videocard, and they think to themselves "yeah, current games just aren't optimized that well, the PS3 won't show its full potential for years to come."

Are you people delusional? Don't you think that they're not trying to squeeze out every ounce of performance as is, considering these are multi-million dollar projects? Insomniac's blowing smoke, and selling you an exaggeration that's borderline on blatant lie. We see the full graphics potential of the PS3 in current games.

So, paraphrasing my original post: "Whatever. The hardware's already tapped."
Like Insomniac said, they're using 100% of the hardware. Nobody has a magic "Optimization Geni" over there. They're liars.
 
So is this a case where they think they've tapped 95% of the power and they're looking for that final 5%? If so, that's not a tremendously big deal.

If they're at just 50% then that's news!
 
I have to laugh at the moron who called the PS3 video card a piece of crap. Compared to the Xbox360's video card it looks like a King. I'll take PS3 graghics over 360 anyday of the week. The controller on the PS3 is alot nicer also, and try playing SWEET Bluray on your 360 ( NOT ). So Sorry! Go PS3................

 
[citation][nom]kiniku[/nom]More baseless FUD, PS3 hate, from "expert" programmers that have the time to post misspelled opinions on websites.Let's see who do we believe. PS3 game programmers from Insomniac or tech wannabe help desk jockies with opinions. The PS3 was designed for growth and longevity. The FUD "too hard to program for" dribble is getting old. PS3 exclusives showcase the GAMING power of the PS3 and it will only get better as Insonmiac states. the only time a PS3 game looks average is when it's shackled to a joint release with a 4GB DVD Xbox 360.[/citation]

Please. Speaking of "FUD", everything you just wrote sticks out.

First off, plenty of developers including some very large ones such as Valve have noted that it is much harder to develop for the PS3 than it is for the Xbox 360. Even if you completely disagree that it is hard to develop for you can't come to the conclusion that the PS3 has room to grow AND it's not hard to develop for. The only reason the PS3 still has room to grow is because Sony went with a propriety CPU, CELL, and a custom GPU that no one had ever heard of or programmed for. The more time developers spend working with the PS3 the more comfortable they get with the cell the better the games get. You can't conclude that it isn't hard to develop for AND that the PS3 has a high ceiling.

Secondly, the argument that multi-platform games don't look as good as first party exclusives because they are being "dumbed down" to play on the 360 is absolutely ridiculous. The reason they don't look as good is because developers are focusing on MULTIPLE PLATFORMS. It's ridiculous that people actually believe this nonsense. I can spin this ass backwards argument right back in your face, here I go. Gears of War 2 looks a hell of a lot better than Call of Duty 5. Treyarch must have had to dumb down Call of Duty 5 because of the PS3. See?? Isn't that stupid? Yes, yes it is.

And by the way, the Xbox 360 uses DVD9 that holds 9GB, not 4GB. On top of that, space hasn't been an issue for the 360 in any way, shape, or form. I have plenty of Xbox 360 games and magically not a single one of them requires multiple discs. I also have plenty of PS3 games and about a quarter of them requires me to install something to the hard drive before playing. Funny how that works out. Blu-ray is nice for watching movies but it wasn't necessary this generation to play games.
 
I've always thought that the PS3 was a beast of a machine. However, if and when Sony gets to the PS4 or whatever they call it, it would be even more imposing if they moved it to a full core processor. By 2012, I wouldn't be shocked to see 8-12 full cores in a console, i.e. the XBOX, but that remains to be seen.
 
[citation][nom]hakesterman[/nom]I have to laugh at the moron who called the PS3 video card a piece of crap. Compared to the Xbox360's video card it looks like a King. I'll take PS3 graghics over 360 anyday of the week. The controller on the PS3 is alot nicer also, and try playing SWEET Bluray on your 360 ( NOT ). So Sorry! Go PS3................[/citation]

Well... technically speaking, the PS3 GPU card is inferior to the Xbox 360 GPU. The 360 just has a better GPU. The PS3 is more powerful in other areas but not the GPU.

A quick google search could have made you look like less of an idiot...
 
First off, you can't compare PC to PS3 or 360. I have $650 in my trifire video cards alone. I can't expect a $300 system to have the same graphics processing.

Second, The article is quite possibly correct in stating
."I still think you're not going to see the PS3 really maxed out for another two to three years. We're using all of the PS3 right now, but you can always be more efficient in the way you use it."

This is because as anyone that I can write a 3d Engine in C++ that appears the same exact way John Carmack writes the same APPEARING Engine, but his will be a LOT more efficient, and perform better. All the article is saying is that this is the first time developers have used the tools (SDK?) that the PS3 need to develop. As time goes on in a few years they will learn new tricks within the SDK that allow them to be more efficient, thus getting more out of the same hardware that was available 3 years prior.

 
@hakesterman

http://www.anandtech.com/video/showdoc.aspx?i=2453&p=9

"The PlayStation 3’s RSX GPU shares the same “parent architecture” as the G70 (GeForce 7800 GTX), much in the same way that the GeForce 6600GT shares the same parent architecture as the GeForce 6800 Ultra."

"Remember that the RSX only has a 22.4GB/s link to its local memory bandwidth, which is less than 60% of the memory bandwidth of the GeForce 7800 GTX. In other words, it needs that additional memory bandwidth from the Cell’s memory controller to be able to handle more texture-bound games. If a good portion of the 15GB/s downstream link from the Cell processor is used for bandwidth between the Cell’s SPEs and the RSX, the GPU will be texture bandwidth limited in some situations, especially at resolutions as high as 1080p"

I compared the PS3's videocard to that of a 7800 series Nvidia graphics cards, going off of memory, and I'd say that since I didn't have an exact desktop equivalent that that was pretty fair. The 7800 GTX doesn't have all of the features of the PS3 videocard exactly, and is superior or inferior depending on where you compare, but overall its pretty much a wash... and its my opinion that a videocard that compares to a 7800 is pretty darn weak. Especially with only 256mb of RAM, AND low memory bandwidth working against it. Actually, I chose that second quote on purpose because it does a good job suggesting that the PS3's videocard is actually inferior to that of desktop 7800 cards, because we all know that memory bandwidth bottlenecks destroy performance at reasonable resolutions. At the least it helps explain why the PS3 will always struggle like hell at 1080p resolution.

Blu Ray has poor read speed. Its advantage is that you have lots of space for big textures, but the PS3's videocard can't handle big textures for reasons already discussed. *my conclusion* Blu Ray isn't sweet... it actually kinda sucks. At least when used to play games.
And as others have discussed here, actually, the CPU kinda sucks too (it only operates on 1 real core, and its hard to program in such a way that utilizes the processor efficiently).

But, I guess I'm the moron eh? /sarcasm. Darn Fanboy, you're defending an abomination, as far as hardware choices go... I don't have time for an argument backing a statement like "The Xbox 360 has a superior graphics card to the PS3" right now (it does). I was just saying that the PS3's graphics card "sucks". And, I guess that's relative to what you believe is acceptable performance. I guess I think anything worse than a 50 dollar 8800GS pretty much sucks. Which would mean I think the 360's graphics card "sucks" too.

But, looping back to the point, its old graphics hardware that everyone knows how to optimize for already, that's already being pushed to 100% of its potential and there's nothing left to sqeeeze. And compared to what's available for desktop computers, the graphics card sucks. Actually the whole unit is a piece of shit, that seems slapped together by someone just trying to use as much expensive propriety crap is possible without actually increasing the device's ability to play games.... which I thought was the entire purpose of the thing.
-Frankly I'm amazed they get the level of performance out of the thing they do!

That said, I might get one to play Assassin's Creed II on. Games are still about fun, not graphics or hardware superiority.
 
lol fulle .

what kind of idiot argues that the ps3 and 360 have old hardware. they came our 3 and 4 years ago. and just because the hardware is old doesn't means its reached its full potential. why do you think drivers get update for nvidia and ATI. moron.
 
I wouldnt say its technically harder to code for the ps3 just more time needed which equals more money as you actaully need more code. for ex, a lighting affect using dx on the 350 is 3 - 5 lines of code. where using the modified opengl on the ps3 requires between 150 - 200 lines of code this is what sucks for developers

the gfx on both are similar but the ati in the 360 technically has the edge as well as having unified shaders where the nvidia one in the ps3 has fixed pipelines.
 
2 more years of developers to squeeze more serial performance out of a parallel cpu with a horrible cache architecture
and the graphics have been maxed since the get go.... pretty much a 7900GT
720p resolution 🙁
pc gamers shit on that res
 
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