demonhorde665
Distinguished
the required onlien play isn't such a bad idea , (though some game ideas just DO NOT work for multiplayer ) we just went over this kind of thing in my school (i'm majoring in game design). the thing that irk's me is mandatory DLC , quite hoenstly i'm no fan of DLC , it cost to much for what it adds really , not to mention with pc titles it kiles deccent full blown expansions (something i really miss, and I'm glad that Dragon age is getting a full expansion) . then ther is teh "holow" game thing , i can easyily see a more than a few developers getting be hind schedules and then shelfing many great game features into DLC because they didn't ahve time to work it into release. truth be told , this is not just a bad time for PC games and gamers , this is a bad time for gamers period , publishers have gotten greedy , their deadlines they give developers are worse than ever. and teh advent of online funtionality is starting to really hurt the products , not to mention more often than not publishers wil fund a shitty "clone" game quicker than they will fund something new and unique. Think about all teh FPSer's that have been reelased on console and PC lately. can you hoenstly say past one or two taht they really stand out ?? (and pelse don't list MW2 that oen is a exact clone of MW 1 and it sucks balls becaue it is not even as long as the first one was in play time , not to mention it's MP is seriously gimped ..
EA is the worse publisher about churning out "clone" games
EA is the worse publisher about churning out "clone" games