It's easy to say that this shouldnt be an issue for battlefield, where there's basically no possibility of you even seeing the helicopters in action, let alone buying one. For other games, like Gran Turismo for example, it's a much cloudier issue. If companies could be used without approval, you'd probably see a lot of games with "real" products that have little relation to the actual thing, such as some companies product being super unreliable in a game when that isn't the case in reality.
These sort of inaccurate use of real content would understandably make some companies really mad, so you wouldn't want to allow completely open access. Somewhat accurate comparisons are generally good for the product, anyway. Cars in GTA don't handle like real ones, but a sports car is still faster than a semi. Ideally, any game dev that wants to use a real product should have access to the company and said product to accuratly represent it in the game, at no cost to either party, as the company gets advertising and the dev gets realism. It's unfortunate that this isn't possible because access to a company requires time and to some extent making your "trade secrets" available. So we need some sort of middle ground, and hopefully that's what will come of this. Considering the fact that EA is involved, however, I don't expect anything good to come of it.