[citation][nom]watcha[/nom]1 - Yes, it is like looking at Nvidia and ATI. The iPhone 4s is clocked lower but performs better. Which is why it's bad if people just look at mhz.2 - 'ios is one device, while android is multipul' - interesting spelling aside, we're comparing the BEST Android phone to the iPhone. So I don't see a problem.3 - 30 FPS? Enough? Switch from 30 to 60 and see if you'll notice the difference. Hint - it's very different. Not only that but on more detailed more modern releases you wont get anywhere near 30 fps if it's been designed to run at that speed on the iPhone 4S. 4 - You can wirelessly stream to your TV with iPhone 4S, and you can plug in a game controller on Android, so it's very relevant.The bottom line is that GPU performance is the most limiting factor in phones, particularly as resolutions get higher - so this is a big with for Apple.Sorry, but it's obviously an Apple vs Android 'thing'. Apple chose to put the fastest GPU of any mobile phone in their phone. Samsung didn't. Samsung's choice, Samsung' failure - and as the biggest representative of Android handsets, Android's loss.Who cares about iOS vs Android with the same CPU/GPU combination, given that they never have the same CPU / GPU in real life. People care about the devices and how they actually perform, not how much better their hardware would perform if it were possible to install either on a single device.[/citation]
we are talking about a mobile device here, i'm well aware that 60fps is a goal to strive toward in setting up a game, but honestly, 30fps for me is a bare minimum for any action game, and 15fps for an mmo style rpg, though that is coming from someone who played everquest luclin on a pc that was half as good as the minimum specs. so take it for what it is.
now on an fps, that i will dumb graphics down to the 60+ mark, usualy till its playing so fast that even the lowest spikes are over 60fps if i can, but on a game like... lets say skyrim, ill pump the graphics till they are in the 30fps range, only thing i ever leave out is shadows due to how much extra they seam to take to have good.
but im a bit off topic there.
do the phones upscale games to the tv? as in if the tv is 720 or 1080p they run at 1080 or 720p or is it just an upscale of what ever resolution the phone is.
and also, can you list some of the games that do this, and take external controllers? not because i don't believe you, i want to see what they are like.
[citation][nom]sundragon[/nom]PSSSTTTTT TEGRA 3 ain't performing the way NVIDIA is hoping -
http/semiaccurate.com/2011/11/09 [...] e-margins/Which is why they have to clock it at 1.2 GHz with 4 cores to beat a dual core at 800MHz...Nvidia will hopefully have their game on by the time they start making their Cortex-A15 cored chips.[/citation]
lets say that it is all true.
take a look at... well... lets go a game with physx, mafia 2.
take a look at it with physx on with an nvidia and an ati card.
thats kind of what the difference is here. iphone can make the os around the hardware and can pull more form it, while android is built like windows, and fits multipul hardware configs.
thats why im saying that just looking at the clocks is a moot point,