[citation][nom]alextheblue[/nom]I think just about everybody here knows that clockspeed alone doesn't tell you much. But the problem is that clock speed *is* still relevant when comparing two chips of the same architecture. He might have just been saying that he wanted the same chip, but clocked a little faster, for better final performance. He was probably just using the existing consoles as a point of reference, since he's not supposed to divulge exact specs. That way we have something to go by now... maybe it's 3Ghz?Also, even though it's POWER7-based, and out-of-order, there are some unknown details, like SMT. Overall POWER7 + OoO execution will be a huge boon, even if it ends up lacking SMT. Final performance should be faster than current consoles, but it won't be night and day. We'll have to wait until the other two consoles get full sequels to see a larger jump in console performance. Then again, the first Wii did fine among casual gamers and families, so they should be OK.I will say that they really need to try to improve the battery life of those oversized VMU controllers.[/citation]
This chip isn't the same architecture, and that's what actually upset Harada. Pretty much any of the rumored Wii U chips like Power or Power 7 would run circles around the XBox CPU regardless of clock speed due to far superior architecture. You're comparing architecture that's almost a decade old to modern supercomputer chips. The Wii U's CPU has been nerfed down likely due to power/heat reasons, or it would be a supercomputer. Anyone thinking the Wii U CPU is comparable to Xbox knows absolutely nothing about CPUs. From what I understand, Harada is quite upset at this interview and how it's spread and has said not to trust the media. I can't blame him since the context makes him look foolish.
His issue is not the CPU power, it's the architecture. They're finding it difficult to work with, much like the PS3 was initially difficult. This is worse news for Nintendo than it was for Sony. Sony released the PS3 with 3rd party devs behind them from the PS2 era, so courting them back was not hard. Nintendo's success hinges not on power, but on bringing 3rd party devs to their system. A difficult platform, even if it is powerful, may discourage new devs. The fact that Tekken is coming to the Wii U at all when Tekken games never come to Nintendo systems and have been best known as a Playstation title is a good sign in that regard. At the end of the day, controllers and CPUs don't matter here, titles do. The most common complaint here isn't about power, but the fact there just wasn't many real games for the Wii.