I'm posting this just to vent my frustration towards CE journalists in general (and no, probably not the guys from TG or Anand, they're usually not this dumb). But, I've been reading a lot of info bashing 1080p:
CNET talks about a 37" LCD panel ..."screen size too small for most viewers to really appreciate 1080p".
I am just now reading an "Ask the Pro" Q/A section in the Oct06 issue of GamePro magazine, where the editor states, "only the HD enthusiasts will really be able to tell the difference between 720p and 1080p".
These are not the only instances I've seen. Lots of comments are coming from commentaries about Blue Ray and HD-DVD. But none seem to be very well thought out.
First, as a refrence - different resolutions expressed in megapixels:
standard aspect ration (4x3)
640x480 = 0.31
800x600 = 0.48 55% increase from 640x480
1024x768 = 0.79 64% increase from 800x600
1280x960 = 1.23 55% increase from 1024x768
1600x1200 = 1.92 56% increase from 1280x960
2048x1536 = 3.15 64% increase from 1600x1200
widescreen aspect ratio for TVs (16x9)
848x480 (aka 480p) = 0.41
1280x720 (aka 720p) = 0.92 125% increase from 848x480
1920x1080 (aka 1080p)= 2.07 125% increase from 1280x720
widescreen aspect ratio for computer monitors (16x10)
1440x900 = 1.30
1680x1050 = 1.76 35% increase from 1440x900
1920x1200 = 2.30 31% increase from 1680x1050
2560x1600 = 4.10 78% increase from 1920x1200
Geez, after writing out these figues, I'm even more confused with the comments. THE TWO LARGEST INCREASES WERE BOTH 125% FROM 480P TO 720P AND FROM 720P TO 1080P! Any one of these CE pro's will cite a drastic increase in image quatity going from 480p to 720p, why can't they see the same increase froming from 720p to 1080p?
Now, let me appeal to all you PC gamers out there. Like me, you have probably been dealing with high resolutions for years. I remember playing Far Cry with my brand new R9700Pro in the spring of '03. This was on a 19" CRT (18" viewable). I debated for a long time whether 1024x768 with AAx4 or 1600x1200 with noAA was better. I usually ended up playing at 1600x1200, it just looked better. But, if we take the AA out of the equation, and you asked me if I can tell the difference between 1024x768 and 1600x1200.....I'd ask you if you were blind. Anybody can see the difference. Now, in another year, if you take a well designed game for a test spin on the PS3, and compare it at 720p and 1080p, I'm sure you'd have similar results.
For movie buffs, the same holds true, if you can tell the difference between current DVD movies quality (480p) and most broadcast HDTV content (720p, and I'm not talking about the old crap that has been upconverted). Then you will be able to tell the difference between 720p and 1080p. Things will only become more defined as the technology developes. Recording method for the studios will become more streamlined, and camera's will evolve to take advantage of these higher resolutions. So, the difference will wide even more over time.
But, my point is this, If I can see the difference between the two resolutions on my little 19" computer screen, the 37" would be even more pronounced (as long as you are appropriatly close to it).
CNET talks about a 37" LCD panel ..."screen size too small for most viewers to really appreciate 1080p".
I am just now reading an "Ask the Pro" Q/A section in the Oct06 issue of GamePro magazine, where the editor states, "only the HD enthusiasts will really be able to tell the difference between 720p and 1080p".
These are not the only instances I've seen. Lots of comments are coming from commentaries about Blue Ray and HD-DVD. But none seem to be very well thought out.
First, as a refrence - different resolutions expressed in megapixels:
standard aspect ration (4x3)
640x480 = 0.31
800x600 = 0.48 55% increase from 640x480
1024x768 = 0.79 64% increase from 800x600
1280x960 = 1.23 55% increase from 1024x768
1600x1200 = 1.92 56% increase from 1280x960
2048x1536 = 3.15 64% increase from 1600x1200
widescreen aspect ratio for TVs (16x9)
848x480 (aka 480p) = 0.41
1280x720 (aka 720p) = 0.92 125% increase from 848x480
1920x1080 (aka 1080p)= 2.07 125% increase from 1280x720
widescreen aspect ratio for computer monitors (16x10)
1440x900 = 1.30
1680x1050 = 1.76 35% increase from 1440x900
1920x1200 = 2.30 31% increase from 1680x1050
2560x1600 = 4.10 78% increase from 1920x1200
Geez, after writing out these figues, I'm even more confused with the comments. THE TWO LARGEST INCREASES WERE BOTH 125% FROM 480P TO 720P AND FROM 720P TO 1080P! Any one of these CE pro's will cite a drastic increase in image quatity going from 480p to 720p, why can't they see the same increase froming from 720p to 1080p?
Now, let me appeal to all you PC gamers out there. Like me, you have probably been dealing with high resolutions for years. I remember playing Far Cry with my brand new R9700Pro in the spring of '03. This was on a 19" CRT (18" viewable). I debated for a long time whether 1024x768 with AAx4 or 1600x1200 with noAA was better. I usually ended up playing at 1600x1200, it just looked better. But, if we take the AA out of the equation, and you asked me if I can tell the difference between 1024x768 and 1600x1200.....I'd ask you if you were blind. Anybody can see the difference. Now, in another year, if you take a well designed game for a test spin on the PS3, and compare it at 720p and 1080p, I'm sure you'd have similar results.
For movie buffs, the same holds true, if you can tell the difference between current DVD movies quality (480p) and most broadcast HDTV content (720p, and I'm not talking about the old crap that has been upconverted). Then you will be able to tell the difference between 720p and 1080p. Things will only become more defined as the technology developes. Recording method for the studios will become more streamlined, and camera's will evolve to take advantage of these higher resolutions. So, the difference will wide even more over time.
But, my point is this, If I can see the difference between the two resolutions on my little 19" computer screen, the 37" would be even more pronounced (as long as you are appropriatly close to it).